Fighter
Base Class: Fighter

Merging technology and magic together, you are the ultimate warrior, making weapons of pure power, light, or darkness.

Exo Equipment

Starting at 3rd level, your armor and weapons are magically linked to you, and you can make them appear and disappear as an action, bonus action, or free action.  It takes a separate one of these for each piece of equipment you summon or dismiss.  In addition, choose a damage type: Lightning, Force, Radiant, or Necrotic.  Your weapon attacks now deal that type of damage,  instead of the normal damage.  If it is a ranged weapon that uses ammunition, the ammunition is automatically created out of the damage you chose, and disappears after the attack is made.

Electric Weapons

Your weapon attacks now deal lightning damage instead of their normal damage.

Force Weapons

Your weapon attacks now deal force damage instead of their normal damage.

Necro Weapons

Your weapon attacks now deal necrotic damage instead of their normal damage.

Radiant Weapons

Your weapon attacks now deal radiant damage instead of their normal damage.

Shield of Power

At 7th level, as a bonus action, you can create a shield in front of you made out of the energy type you chose.  Any creature on the opposite side has disadvantage on attacks against you, but not vice versa.  The shield lasts for 1 minute.  When you use this feature, you decide which direction the shield is facing, and it stays in that position for the duration.  The shield does not move with you.  You may use this feature a number of times equal to your wisdom modifier.  You regain any expended uses on a long rest.

Auric Arcana

Starting 10th level, you can choose a spell from any spell list of 2nd level or lower.  You can cast once per rest.  Wisdom is your spellcasting ability for this spell.  These rules apply to cantrips as well.

Energy Protection

Starting at 10th level, you gain a bit of an edge against attacks that are not physical weapons.  When targeted by a non-weapon attack, you gain a +1 to AC against that attack.

Supreme Energy

Beginning at 15th level, your weapon attacks ignore resistance to the type of damage they deal.  Your armor gives your resistance to the type of energy you chose for your weapons.

Force Energy

You now have resistance to force damage.

Lightning Energy

You now have resistance to lightning damage.

Necro Energy

You now have resistance to necrotic damage.

Radiant Energy

You now have resistance to radiant damage.

Disintegrate

Starting at 18th level, you are filled with raw energy and power.  If you land a critical hit on a creature and bring it to 0 hit points, the creature dies and is disintegrated.

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