Bard
Base Class: Bard

To be a Bard is to create. To create art and invoke emotion within those who perceive it. Music is powerful in this way, as music has the ability to communicate emotion and power to any creature that hears it. So if one were to embody music, their form would carry that innate magic, would it not? This is the philosophy shared by Bards of the College of the Dancer.

Bonus Proficiencies

When you join the College of Dance at 3rd level, you gain proficiency with three skills of your choice.

Warding Beauty

Upon taking this archetype at 3rd level, when you are not wearing armor or wielding a shield, your base armor class is equal to 10 + your Dexterity modifier + your Charisma modifier.

Dance Arcanum

Also beginning at 3rd level, you no longer need a spellcasting focus when casting your Bard spells so long as you are dancing as a part of your somatic components. Additionally, you learn to create unique magical effects with your dances. You may expend one use of your Bardic Inspiration to create one of the following effects:

  • Blade Dance

Your dance evokes the elegance and hostility of the mighty Viper. If a creature makes a melee attack against you, regardless of if they hit or miss, you may make a single weapon attack against that creature as a reaction. When making this attack, you roll your Bardic Inspiration Die and add the value rolled to that attack's damage.

  • Fire Dance

You evoke the power of your raw personality and impose it upon the world. As a part of a spell attack, you may expend a use of your Bardic Inspiration, rolling your Bardic Inspiration Die + your Charisma Modifier and adding the value rolled to the damage of that spell.

  • Shield Dance

You embody the power of your muse. As a bonus action, you strike a pose of confidence and power, rolling your Bardic Inspiration Die and granting yourself temporary hit points equal to the value rolled + your CHA modifier. You lose these temporary hit points at the beginning of your next turn.

  • Alluring Dance

You embody the elegance and beauty of music momentarily. As an action, you may expend a Bardic Inspiration Die, forcing a single creature of your choice within 30 feet of you that can see and/or hear you to make a Wisdom Saving throw against your Bard spell save DC. On a failure, this creature may not target you directly with any weapon attacks or harmful spells until the beginning of your next turn. This does not effect area of effect spells, however. Any creature immune to the Charmed condition automatically passes this saving throw, and if the creature has advantage against Charm, they also have advantage on this saving throw.

  • Wind Dance

You lighten your steps, increasing the efficiency of your stride. As a bonus action, you may expend a use of your Bardic Inspiration to dash or disengage.

Alluring Dance

You embody the elegance and beauty of music momentarily. As an action, you may expend a Bardic Inspiration Die, forcing a single creature of your choice within 30 feet of you that can see and/or hear you to make a Wisdom Saving throw against your Bard spell save DC. On a failure, this creature may not target you directly with any weapon attacks or harmful spells until the beginning of your next turn. This does not effect area of effect spells, however. Any creature immune to the Charmed condition automatically passes this saving throw, and if the creature has advantage against Charm, they also have advantage on this saving throw.

Blade Dance

Your dance evokes the elegance and hostility of the mighty Viper. If a creature makes a melee attack against you, regardless of if they hit or miss, you may make a single weapon attack against that creature as a reaction. When making this attack, you roll your Bardic Inspiration Die and add the value rolled to that attack's damage.

Fire Dance

You evoke the power of your raw personality and impose it upon the world. As a part of a spell attack, you may expend a use of your Bardic Inspiration, rolling your Bardic Inspiration Die + your Charisma Modifier and adding the value rolled to the damage of that spell.

Shield Dance

You embody the power of your muse. As a bonus action, you strike a pose of confidence and power, rolling your Bardic Inspiration Die and granting yourself temporary hit points equal to the value rolled + your CHA modifier. You lose these temporary hit points at the beginning of your next turn.

Wind Dance

You lighten your steps, increasing the efficiency of your stride. As a bonus action, you may expend a use of your Bardic Inspiration to dash or disengage.

Dazzling Confidence

Beginning at 6th level, the power of your personality radiates forth and influences those around you. You learn to impose your personality on the world around you in new ways. You may create one of the following magical effects as an action:

  • Heroes' Waltz

You begin to dance, radiating an aura of certainty and safety. For the next minute, every time you or a friendly creature within 15 feet of you needs to make a saving throw, they may add your Charisma modifier to that saving throw. This effect ends early if you are knocked unconscious or die.

  • War Dance

Your dance is violent and evocative of destruction and fury. For the next minute, you and every friendly creature within 15 feet of you may add your Charisma modifier as Radiant damage to the damage rolls of their weapon, unarmed or spell attacks. This effect ends early if you are knocked unconscious or die. (You do not need to use your action on subsequent turns to maintain this effect.)

Once you use this feature, you must finish a short or long rest before using it again.

Heroes' Waltz

You begin to dance, radiating an aura of certainty and safety. For the next minute, every time you or a friendly creature within 15 feet of you needs to make a saving throw, they may add your Charisma modifier to that saving throw. This effect ends early if you are knocked unconscious or die.

War Dance

Your dance is violent and evocative of destruction and fury. For the next minute, you and every friendly creature within 15 feet of you may add your Charisma modifier as Radiant damage to the damage rolls of their weapon, unarmed or spell attacks. This effect ends early if you are knocked unconscious or die. (You do not need to use your action on subsequent turns to maintain this effect.)

Once you use this feature, you must finish a short or long rest before using it again.

Dance Together

Beginning at 14th level, you have mastered the art of your dance to such an extent that you can impart that knowledge on others. When you use one of your Dance Arcanum features, you may select a creature within 30 feet of you to also gain the benefits of that dance maneuver.

Crowd Pleaser

Also beginning at 14th level, you have learned to draw power from your audience. For every friendly creature within 15 feet of you, you add +1 to your Bardic Inspiration Dice rolls. (For example, if you have 3 friendly creatures within 15 feet of you, your Bardic Inspiration Die becomes 1d10 + 3, or 1d12 + 3 as of 15th level.)

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