Druid
Base Class: Druid

An ancient circle of druids that worship the beasts of the past. The Circle of savagery is a well respected and highly powerful and feared group of druids These druids often protect ancient natural sites and fight those who insight change or destruction against their sacred grounds. 

Savage Wild Shape

When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.

Ancient Wild Forms

The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast that is a dinosaur with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there).

Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 2, rounded down.

Summon Natures Ally

Druids in the circle of ancients gain an ancient spirit that helps guides them that takes form in battle alongside you. 

As an action, you may use a spell slot to conjure a dinosaur with CR equal to half the spell slot level rounded down or lower. This creature loses the multiattack feature. You can then use a bonus action to give the creature a command such as an attack, dash, disengage, dodge or hide, as a part of the same action, the creature moves its speed. 

You must maintain concentration on this or the creature disappears. You can cast this while in your wild shape form if you have shifted into a dinosaur. As an action, you can spend another spell slot to heal your Natures Ally 1d8 per spell slot. 

Once you have used this feature, you cannot do so again until you finish a short or long rest. 

Primal Strike

Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Circle Forms

The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.

Hide of the Ancients

At 10th level, When you use your wildshape feature to transform into a dinosaur your constitution for the wildshape becomes a 20 while in that form.

Adaptation

By 14th level, when you transform into a dinosaur you can also grant it one of the following effects that lasts while you are in that form:

  • You gain darkvision for a range of 120 feet
  • You gain a climbing speed equal to your walking speed
  • When you first change you gain 3d10 temporary hitpoints
  • You gain advantage on Wisdom Checks
  • You gain an extra 10 feet of movement

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