Base Class: Warlock
Genie Kind
You choose your patron’s kind or determine it randomly, using the Genie Kind table. Each kind of genie is associated with a particular element, as shown in the table.
| d4 | Kind | Element |
|---|---|---|
| 1 | Dao | Earth |
| 2 | Djinni | Air |
| 3 | Efreeti | Fire |
| 4 | Marid | Water |
| 5 | Khayal | Shadow |
Expanded Spell List
1st-level Genie feature
The Genie lets you choose from an expanded list of spells when you learn a warlock spell. The Genie Expanded Spells table shows the genie spells that are added to the warlock spell list for you, along with the spells associated in the table with your patron’s kind. This table adds Khayal to Genie kind and slightly modifies the traditional Genie spell list.
| Spell Level | Genie Spells | Khayal Spells |
|---|---|---|
| 1st | detect magic | silent image |
| 2nd | phantasmal force | darkness |
| 3rd | gaseous form | major image |
| 4th | phantasmal killer | evard's black tentacles |
| 5th | bigby's hand | creation |
| 9th | wish |
Collector's Vessel
1st-level Genie feature
At 1st level, Your patron gifts you a magical vessel that grants you a measure of the genie’s power, giving you several benefits and allowing you to bind to creature from your patron's menagerie which will become your familiar, you must be able to cast find familiar. The vessel is a Tiny object, and you can use it as a spellcasting focus for your warlock spells. You decide what the object is, or you can determine what it is randomly by rolling on the Genie’s Vessel table.
| d6 | Vessel |
|---|---|
| 1 | Oil Lamp |
| 2 | Urn |
| 3 | Ring with a compartment |
| 4 | Stoppered bottle |
| 5 | Hollow statuette |
| 6 | Ornate lantern |
While you are touching the vessel, you can use it in the following ways:
Tethered Menagerie. As an action while you are holding the vessel, you target a willing familiar from you patron's menagerie within visible range of 100 feet. You and create a tether of wispy elemental material that links the target to you. The tether lasts for 1 hour, until you use this feature to create another tether, until the bound target is reduced to 0 hit points, or until the target ends its turn more than 100 feet from you.
While you are tethered to a creature, you gain the following benefits:
• You gain a bonus to your Wisdom (Perception) checks equal to your Charisma modifier (minimum of +1).
• When you can cast a spell, you can deliver the spell from your space or the bound creature’s space.
You can create the tether a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Bottled Respite. As an action, you can magically vanish and enter your vessel, which remains in the space you left. The interior of the vessel is an extradimensional space in the shape of a 20-foot-radius cylinder, 20 feet high, and resembles your vessel. The interior is comfortably appointed with cushions and low tables and is a comfortable temperature. While inside, you can hear the area around your vessel as if you were in its space. You can remain inside the vessel up to a number of hours equal to twice your proficiency bonus. You exit the vessel early if you use a bonus action to leave, if you die, or if the vessel is destroyed. When you exit the vessel, you appear in the unoccupied space closest to it. Any objects left in the vessel remain there until carried out, and if the vessel is destroyed, every object stored there harmlessly appears in the unoccupied spaces closest to the vessel’s former space. Once you enter the vessel, you can’t enter again until you finish a long rest.
Genie’s Wrath. Once during each of your turns when you hit with an attack roll, you can deal extra damage to the target equal to your proficiency bonus. The type of this damage is determined by your patron: Necrotic (Khayal).
The vessel’s AC equals your spell save DC. Its hit points equal your warlock level plus your proficiency bonus, and it is immune to poison and psychic damage.
If the vessel is destroyed or you lose it, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and the previous vessel is destroyed if it still exists. The vessel vanishes in a flare of elemental power when you die and does 2d6 damage to everyone within a 20ft radius.
Elemental Gift
6th-level Genie feature
You begin to take on characteristics of your patron’s kind and you now have resistance (half damage) to their elemental type: Necrotic (Khayal). Your specific characteristic is chosen at random from the table below. While your tether is active, your tethered familiar also gains the same characteristics and resistances.
| d8 | Elemental Affect |
|---|---|
| 1 | You are content in dark places and sunlight makes you cranky. |
| 2 | You hear whispers in the shadows. Their meaning can be unclear. |
| 3 | Your shadow sometimes moves on it's own, misbehaves, and isn't always present. |
| 4 | Your eyes a filled with a smokey darkness. |
| 5 | You have an ethereal black aura surrounding you. |
| 6 | Your hair floats around your head in shadowy tendrils. |
| 7 | Your features become darker whenever you are in dim light and you blend in with darkness. |
| 8 | You and those around you have horrific nightmares. |
Protective Wish
10th-level Genie feature
Beginning at 10th level, you’re now able to use your Collector’s Vessel to wish for protection for yourself or your tethered creature. If you or the tethered creature is hit by an attack, you can use your reaction to teleport, swapping places with the creature and switching which one of you is hit by the attack.
Limited Wish
14th-level Genie feature
You entreat your patron to grant you a small wish. As an action, you can speak your desire to your Genie’s Vessel, requesting the effect of one spell that is 6th level or lower and has a casting time of 1 action. The spell can be from any class’s spell list, and you don’t need to meet the requirements in that spell, including costly components; the spell simply takes effect as part of this action.
Once you use this feature, you can’t use it again until you finish 1d4 long rests.
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