Ranger
Base Class: Ranger

These rangers combat evils on the enemies home field and in order to survive, they must use every ounce of tenacity and vigor and wit they have to produce a fruitful study against these evils. Every pioneer, has an incredible arsenal of evasion and combat against the evils they protect the material plane from, but are usually consumed by their evils in the end. The pioneer conclave is heavily associated with horizon walkers but instead of guarding the mortal realm, they invade others to learn the secrets of the land. It is said that with 10 good pioneers, they could overthrow the hells, and build an empire there. 

Secrets of Evil

At 3rd level you have honed your skills to defeat a specific evil. you gain the following benefits:

-You can opt out of having a favorite terrain and devote more time to knowing your evils; doing this allows you to exchange your favorite enemy type to ANY enemy type.

-You gain bonus properties to fighting, and recalling info on these creatures: your bonuses to hit and damage your favorite enemy is a +5 now instead of +2 and you can add your wisdom modifier to any intelligence checks made to recall info on these creatures. 

-You can add hellish rebuke to your known spells and in addition to that, change the damage type it does, but you may not change its damage type again. Available elements are: fire, lightning, cold, thunder, poison, and acid. 

 

Tenacious Hunter

At 7th level, when hunting or fighting your favorite enemy you gain the following benefits

-You get an extra attack action

-Non magical tough terrain is ignored, and you can make a dexterity check + wisdom modifier against any magical tough terrain to ignore it. Your dexterity check has to beat the creatures spell casting save in order for you to ignore it. 

-You now can add a +6 to your rolls to hit and damage against your favorite enemy

Primeval Warrior

Starting at 11th level, you know when you are in proximity of your favorite enemy and cannot be surprised by them, in addition you now get a +7 to rolls to hit and for damage against your favorite enemy.

Bane of Realms

At 15th level, when facing off against your favorite enemy you gain these benefits:

-You can add your proficiency to your rolls for damage.

-When successfully making an attack, you can use your bonus action to attempt to scare them. You can use this a number of times equal to your proficiency modifier. The DC for this is equal to (8 + Proficiency modifier + Wisdom) On a failed save they are inflicted with the fear status. If they are immune to fear, they roll at advantage but are not immune to fear. Nothing happens on a success to the target. 

 

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