Base Class: Fighter
Witch Knights are fighters who are born with the ability to see the unseen. Originating in a warrior caste now lost in history, witch knights use their supernatural abilities to see magic, track down specific items or spy enemies from afar.
Divinatory Casting
At 3rd level, you learn the following spells: Detect Magic, Identify, Locate Object, Clairvoyance. These spells are always prepared and you can use your Action Surge to cast them. You ignore their verbal, somatic and material components and you can also cast them as rituals if they have the ritual tag.
Sixth Sense
Starting at 7th level, you gain proficiency with Wisdom and Intelligence saving throws.
Hidden Potential
At 10th level, you gain proficiency with three Wisdom, Intelligence or Charisma skills of your choice.
Mind Shield
At 15th level, you gain resistance to psychic damage.
Third Eye
At 18th level, you gain truesight. The range is equal to your line of sight.
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