Bard
Base Class: Bard

The College of Hosiery doesn't have a campus, per se. It tends to manifest itself in and around the accumulated trash of large cities.

Most often the sole professor is a Kobold who has an affinity for articles of clothing intended to be worn on the feet. 

Bonus Proficiencies

When you join the College of the Hosiery at 3rd level, you gain proficiency with the Painter's Supplies & Knitting Needles. If you are already proficient with painter’s supplies choose another skill proficiency for the proficiency you already have. If you are already proficient at knitting, congratulations.

You may then use your knit creations as a spellcasting focus for your bard spells.

Heeling Ward

At 3rd level you gain the spell "Cure Wounds" at first Level. This can be used once per long rest, and it does not use a Spell Slot to do so.

At Higher Levels, you can cure more dire wounds. At 6th Level you can cast Cure Wounds once at Second Level or twice at First Level per long rest.
At 10th Level you can cast Cure Wounds at Third Level, or once at Second Level and once at First Level.
At 13th Level you can cast Cure Wounds at Fourth Level or twice at Second Level.
At 18th Level you can cast Cure Wounds at Fifth level, or once at Third Level, and once at Second Level.

Steel Toe

At 6th level, you can paint a thick layer of paint on fabric you can touch with your Painter's Supplies as a Bonus Action. Upon doing this, the creature wearing the fabric which you've painted on gets a +2 bonus to its AC for 1 minute. You may only do this once per Short rest.

Wool Over Their Eyes

Also at 6th level, you can paint features on a sock representing yourself to change your appearance. Using your Painter's Supplies you can now cast the Alter Self spell at will and as many times as your Charisma modifier per long rest.

Arch Nemesis

Starting at 14th level, you can accompany your spells with a short puppet performance to distract your target. When you cast a spell that forces a creature to make a saving throw, you can expend a use of your bardic inspiration. Roll the die and detract the number from the creatures save roll.

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