Base Class: Monk
Through your travels you have learned the ways of Daoist, martial artists, and many other forms.
72 Transformations
You spend 1 ki point as a bonus action to cast Wild Shape on yourself and transform into a creature with a challenge rating as high as your monk level. You can also change into objects of Medium size or smaller. You can use this ability to cast Alter self as well, still spending 1 ki point.
Wukong's Command
- As an Action, you can create a number of clones up to the amount of ki points you spend. These clones attack on your turn and are controlled by you. These clones have the same statistics as you with the following changes:
- They have HP equal to 2*monk level.
- They do half the damage you do but still have Extra Attacks.
- They stay active until they die.
- To determine the real you, the creature must make an Insight check with disadvantage and you make a Deception check with advantage. If they fail this check, the clones can be used like the Mirror Image Spell.
- Anything the clones learn you learn once they disappear.
- They can be targeted by dispel magic, the level spell is equal to half your monk level.
- You can use their senses as a bonus action. You are unaware of your own surroundings while doing this.
Kaio Ken
- You regain your true transformation. You gain Extra Attack (2). You also gain the following benefits when you spend 5 ki to transform:
- Your size increases to Large. This doubles in all dimensions, and your weight is multiplied by 8. If there isn't enough room for you to obtain your size, you attain the maximum possible size in the space available.
- You have advantage on Strength, Dexterity, and Constitution checks and saving throws.
- You have a +2 bonus to AC.
- You gain 50 temporary hit points. If any of these remain when the ability ends, they are lost.
- You gain a +4 bonus to Dexterity, Strength, and Constitution.
- You have advantage on attack rolls that you make with simple and martial weapons.
- When you hit a target with a weapon attack, that target takes an extra 2d8 force damage.
- You have proficiency with all armor, shields, simple weapons, and martial weapons.
- Immediately after the ability ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.
Book of Life and Death
- You have finally regained one of your immortalities. On the start of each of your turns you regain 1 HP, this functions as 1 HP per minute outside of Combat. If you die. Your body and all your equipment goes up in fire. You are resurrected 24 hours later at a point you previously chose with your equipment.
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