Sorcerer
Base Class: Sorcerer

Just across an unseen border exists an eternal realm of Twilight where Sylvan Creatures live and thrive. A realm of trickery and contracts. You, or someone from your lineage, might have become involved in a Fey contract or had given their true name to a Hag or Unicorn. Maybe someone decided that the Dryads were too overwhelming and lay with them tainting your bloodline with Fey magic. Perhaps your parents got lost within the Feywild and you were born under the twilight sun in the Unseelie Courts.

The Fey are tricksters and want to collect the souls of those who trip into their realm. Whether the Seelie Court who tries to let those who arrive live in happiness for their lives or the Unseelie Court who often torture those who are come into their realm. However, for you who have been born with this power indwelling in them, you can decide to have yourself be touched by Fey Magic to create a way your connection to the plane manifests in you.

Touch of Fey Magic

d6 Fey Touched
1 You have a pair of unworking dragonfly-like wings.
2 Your eyes literally glow Gold or Blue.
3 Your skin shimmers in the sunlight.
4 You gain a 3-inch horn from the center of your forehead.
5 Your skin is bark-like and leaves fall from you nearing the end of each day as if your body goes through the seasons each day.
6 Your name cannot be physically uttered.

The Charm of Knowing a True Name

Starting at 1st level, You gain access to the spell Charm Person that does not count towards your known spells. You may cast this spell without using a spell slot if you know the true name of the person you are speaking with. The true name is the first and last name of the person you are communicating with. Creatures that only have one name have that as their true name.

When you reach 3rd level in this class, you can spend 3 sorcery points to cast this spell without using a spell slot and impose disadvantage on the Wisdom Saving throw of this spell.

Piercing Charm

Having a soul tied to the Feywild you gain the ability to charm those who sometimes can resist it. At 1st level, twice per day, you can overcome immunity or resistance to being charmed. You can only use this ability before casting the spell. If the Creature is not immune or resistant they roll with disadvantage against the spell.

Soul Contract

At 6th level, you learn how to create a Soul contract that hinders the target of the binding words. You spend two sorcery points to create a binding magical contract that can inflict Slow, Bane, Fear, or Hold Person on the target of the contract. The contract appears magically in front of the target and that person must make an Intelligence Saving Throw against your spell save DC. The act of creating a contract takes a full action. This contract does not use a spell slot, and the spells are not added to your spell list.

Crafter of Riddles

At 14th level, you gain the ability to weave your natural talents into riddles that trap the minds of those who hear them. When you craft a riddle and an enemy with an intelligence score above 3 hears it you can use two sorcery points to cast Dominate Person, Dominate Monster, or Dominate Beast for free depending on which creature you are attempting to dominate. These spells work as describes, do not count against your spell list, and are cast at 5th level.

Stealer of Memories

At 18th level, you gain access to the minds of those around you. You can choose to spend a sorcery point and cast Modify Memory or Mass Suggestion. You either affect the memories of one target or gain control over a multitude based on the words you weave. These spells do not count against your spell list and are cast at 7th level.

Previous Versions

Name Date Modified Views Adds Version Actions
8/23/2020 7:43:12 AM
27
0
5e
Coming Soon
8/23/2020 7:59:08 AM
17
0
5e
Coming Soon
8/23/2020 8:05:59 AM
18
0
5e
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes