Druid
Base Class: Druid

Shamans are masters of the cold, fire and lighting types of magic.

Control of the Elements

At 2nd level you can control the type of damage that your spells do. Any damage type that your spells do can be changed to cold, fire or lighting damage.

Knowledge of the Elements

Starting at 2nd level, you get access to all spells that do cold, fire or lighting type damage when you reach the appropriate level to cast that spell.

Element Circle

Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land — arctic, coast, desert, forest, grassland, mountain, swamp, or Underdark — and consult the associated list of spells.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Arctic
Druid Level Spells

3rd

hold person, spike growth

5th

sleet storm, slow

7th

freedom of movement, ice storm

9th

commune with nature, cone of cold 

Coast
Druid Level Spells

3rd

mirror image, misty step

5th

water breathing, water walk

7th

control water, freedom of movement

9th

conjure elemental, scrying

Desert
Druid Level Spells

3rd

blur, silence

5th

create food and water, protection from energy

7th

blight, hallucinatory terrain

9th

insect plague, wall of stone

Forest
Druid Level Spells

3rd

barkskin, spider climb

5th

call lightning, plant growth

7th

divination, freedom of movement

9th

commune with nature, tree stride

Grassland
Druid Level Spells

3rd

invisibility, pass without trace

5th

daylight, haste

7th

divination, freedom of movement

9th

dream, insect plague

Mountain
Druid Level Spells

3rd

spider climb, spike growth

5th

lightning bolt, meld into stone

7th

stone shape, stoneskin

9th

passwall, wall of stone

Swamp
Druid Level Spells

3rd

darkness, acid arrow

5th

water walk, stinking cloud

7th

freedom of movement, locate creature

9th

insect plague, scrying

Underdark
Druid Level Spells

3rd

spider climb, web

5th

gaseous form, stinking cloud

7th

greater invisibility, stone shape

9th

cloudkill, insect plague

Curse of the Unenlightened

Starting at 6th level, when any enemy hits you with a melee attack you can curse them as a reaction. Until their next turn, your curse make them vulnerable to either cold, fire or lightning damage. If the target has resistance then they will just lose their resistance, if the target is immune to the chosen damage type then they only have resistance.

Elemental Grace

When you reach 10th level, you are resistance to cold, fire and lighting damage.

Master of the Elements

When you reach 14th level, all spells that inflict cold fire or lightning damage now do 1d6 of the other 2 types of damage attached to the spell.

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