Fighter
Base Class: Fighter

Master Runners are fierce fighters on the battlefield who're one of the hardest to hit, and even harder to avoid. Their training and combat style focus on being on being light on their feet, trapping foes to a bloodshed.

Velocity

When you choose this archetype at 3rd level, you can expend your full movement by walking to gain 10 ft of movement the next turn to a maximum total of 50 ft walking speed. If you don't exceed your current maximum walking speed, the effect does not take place. If you spend a turn stationary, become incapacitated or fall unconscious, you loose all your walking speed bonuses.

If your HP drops to 0 and/or fall unconscious while you have the ability activated, your body will slide for half of your current movement in the current direction you were last running at and will automatically lose 1 death saving throw.

Dog Chase

Starting at 3rd level, you become fast and aggressive which makes it almost impossible for others to escape you. When a creature leave your melee range you can spend your reaction to Disengage and move alongside the creature keeping them within your melee range.

Dodger

Starting at 7th level, you move at incredible pace it becomes harder for your enemies to hit you. You gain extra unarmored bonus equal to your Dexterity bonus

Flanking Attack

Starting at 10th level, your movement becomes unpredictable and your strikes deals more damage. If you spend your action to Attack a creature, you can use your movement required to move around them and strike them a second time from behind. If the second attack hits, it automatically counts as a critical hit. If your roll is already a critical, you can still double that critical. You can only do this once per turn

Doubled attacks

Starting at 15th level, your cunning attacks become quicker and you can overwhelm your targets with more attacks they can handle. You can spend a bonus action to Attack as if it was a regular action.

Once you use this feature, you must finish a short or long rest before you can use it again.

Untouchable Target

Starting at 18th level, your ability to dodge attacks becomes uncanny. You can spend a bonus action to make all attack rolls against you to automatically fail, including spells such as Fire Bolt.

Once you use this feature, you must finish long rest before you can use it again.

Previous Versions

Name Date Modified Views Adds Version Actions
8/12/2020 9:24:05 PM
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8/23/2020 8:23:39 PM
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0.6
Coming Soon

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