Base Class: Cleric
Time can seem as fleeting as the blink of an eye, yet it moves steadily, no matter what or whom may be in its path. It's one of the only forces in the multiverse that is equal to all, showing neither mercy nor spite.
The gods of time are few and so are their followers. Worshipping a diety that may suddenly disapear and reapear at some other point in time requires no small amount of patience. Most are however lawful, neutral or good, reflecting the harsh but fair nature of time.
Time Domain Spells
| Cleric level | Spells |
|---|---|
| 1st | Longstrider, Entangle |
| 3rd | Blur, Hold Person |
| 5th | Haste, Slow |
| 7th | Divination, Dimension Door |
| 9th | Modify Memory, Hold Monster |
Blessing of Time
At 1st level you gain proficiency in the History skill. Also, you gain some foresight into the imminent future, causing surprise attacks made against you to have disadvantage.
Channel Divinity: Glimpse of the Past
Starting at 2nd level, you can use your channel divinity to recall the past of an object. If you hold an object and concentrate on it for 1 minutes you learn a few basic facts about it, such as what material it's made of. If it has any magical properties you learn what they are but not how to use them.
You also gain a mental image from the object’s point of view. You know the the last creature to hold the object within the past 24 hours and you learn of any events that have occurred within 20 feet of the object within the past hour. The events you perceive unfold from the object’s perspective. You see and hear such events as if you were there, but can’t use other senses.
Channel Divinity: Glitch in Time
At 6th level, you can use your channel divinity to cause a glitch in time, altering the recent past. Choose one of the following effects:
Rewind
As a reaction when you are hit by an attack or take damage, you revert back to an earlier moment in time. You teleport to an unoccupied space that you occupied since the start of your last turn. Your HP reverts to what it was and any condition you gained after the moment you returned to ends. However, this does not end the effect of curses.
Replace
When a creature within 30 ft that you can see is hit by an attack you can use your reaction to switch places with that creature, causing you to suffer the effect of the attack instead. The creature has to be willing and cannot be in an unreachable space (such as in a locked cage or across a deep chasm).
Delay
When you or a creature you can see takes damage you can use your reaction to delay that damage. Doing so requires you to concentrate. Make wisdom saving throws at the start of your subsequent turns to maintain concentration. The DC is 10 and increases by 5 after each successful throw. When you loose concentration the damage is dealt.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Master of Time
At 17th level, you add Time Stop and Foresight to your list of Domain Spells. Also, you gain the ability to put yourself out of phase with the current timeline. To anyone watching it appears as though time moves faster for you. Doing so has the following effects:
- You have resistance to damage from nonmagical weapons and attacks made against you have disadvantage.
- The only actions you can take while out of phase is the Dash action or come back into phase.
- You gain a flight speed of 600ft.
Once you use this feature you may phase in and out of the timeline at will for 8 hours. Doing so takes one minute and during that minute you are incapacitated and can't move. Once 8 hours have passed you must finish a long rest before using it again.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/2/2018 6:20:15 PM
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260
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6
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1.0
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Coming Soon
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10/2/2018 6:30:28 PM
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83
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0
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1.1
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Coming Soon
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