Base Class: Paladin
The Oath of Tormented was an oath far too many swore. Haunted by their past, paladins who swore this oath could never fully let go of what had happened. A deep darkness grows within them. Some use this darkness as an ally, using it as a tool to defeat their foes. Others swore to never let that darkness touch anybody else. Those who swore the Oath of the Tormented chose both.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Sentinel of the Weak - As a bonus action, you begin to act as a guardian, protecting those who cannot protect themself, channel targets creatures within 30ft of you must make a Wisdom saving throw. if they fail their movement speed is reduced by 10ft as their regrets hold them down.
Champion Of the Night - As a Bonus action while in dim light, darkness, or otherwise heavily obscured, you can invoke the power of darkness to be your ally. For 1 minute your weapon attacks score a critical hit on a roll of 19 or 20 on the d20. Additionally, for this duration, you can gain a +1 bonus on your AC.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Tormented Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Aura of the Night
Beginning at 7th level, your connection with darkness has grown, allowing you to spread that connection with others. You turn bright light to dim light and dim light to darkness within 10 feet of you. and can see through magical darkness to a range of 30 feet.
At 18th level, this range of this aura increases to 30 feet.
Unwavering Guardian
Starting at 15th level, If you are hidden in the dark you are immune to the charmed and paralyzed conditions.
In addition, you are also adept at hiding in darkness. While in darkness, you are invisible to any creature that relies on dark vision to see you in that darkness
Champion of the Night
At 20th level, you can become the ultimate defender of the innocent, the bane of evil. Depending on the exact nature of your oath, you might assume a shadowy form, or perhaps enter a state of pure focus.
As an action, you undergo a transformation. At the start of this transformation, choose a number of creatures within 60 feet equal to your Charisma modifier. These creatures are under the effect of the sanctuary spell
For 1 minute, you also gain the following benefits:
- You become cloaked in darkness, becoming heavily obscured.
- You have resistance to bludgeoning, piercing, and slashing damage.