Base Class: Sorcerer
This sorcerous origin uses its blood to empower their spells.
Blood Pact
You have forsaken your sorcerous powers for blood magic. Starting at level 1, you no longer gain sorcery points as you level up. Instead you can sacrifice 3 hit points to gain 1 sorcery point. Your sorcery points reset to 0 after a long rest.
Blood Curse
Starting at 1st level, you may use a blood curse to hinder your enemies. As a reaction you may take 3 points of damage to impose disadvantage on attack rolls made against you by the cursed enemy until the start of your next turn.
Hemorrhage
The blood of your enemies becomes your strength. Starting at 6th level, if you damage a creature that has already taken damage this turn, you may reroll all 1's and 2's on the damage die. You must take the result of the second die roll.
Blood Mist Form
Starting at 14th level you are now able to turn your body into a mist form for1 minute. When you use this feature you cast fog cloud on yourself, but you do not need to concentrate on it. For the duration of this feature you may cast misty step without expending a spell slot as long as your destination is within the fog. While in this form you gain resistance to bludgeoning, piercing, and slashing damage. Once used, you may not used this ability again until you finish a long rest.
Blood Puppet
You have learned to control the blood of those around you. Starting at 18th level, you may cast the Dominate Monster spell without expending a spell slot or material components. Constructs, Plants, and Undead automatically succeed on their saving throw. Once you use cast Dominate Monster using this feature, you may not do so again until you finish a long rest.
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