Sorcerer
Base Class: Sorcerer

The Olympic Glades of Arborea are home to the Olympians of the Greek pantheon as well as the Seldarine of the Elvish pantheon, full of epic monsters and wondrous landscapes. Split into three layers, this chaotic plane breeds heroes of the highest caliber. You, or one of your ancestors, might have traveled to Mount Olympus becoming infused with the essence of this goodly realm. Maybe you received the blessing of Corellon, or perhaps someone in your line was embraced by a Greek demigod. 

Power from the outer planes is received with a combination of fear and awe, but for you it is your innate right. Work with your DM to decide how your connection to Arborea physically manifests itself on your characters body as well as how it flavors their spellcasting.

Arvandors Influence

Your link to the Arborea allows you to learn spells from the druid class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the druid spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.

Otherworldly Presence

Starting at 1st level, your force of personality helps you influence others. You gain expertise in either Persuasion or Intimidation.

Forceful Cooperation

Gain expertise in Intimidation.

Graceful Coercion

Gain expertise in Persuasion.

Lost Armament of Mithardir

Starting at 6th level, you can summon the remnants of artifacts lost to time among the rolling sand dunes of Mithardir, the third layer of Arborea. As an action you summon Lost Armaments from Mithardir. These armaments take the form of two glowing spectral arms that move at your will.

While active you gain the following features:

Pelion Pauldrons: You gain a +2 bonus to your Armor Class

Seldarine Agility: You have advantage on Dexterity saving throws 

Arms of Mithardir: You gain a melee attack to be performed as a bonus action. This attack is made with one of your spectral armaments and deals 1d6 + Charisma modifier force damage and has a range of 5 feet. On hit, the target must succeed on a Strength saving throw against your Spell save DC or be pushed back 10 feet. You are proficient with these attacks. 

To gain the benefits of this feature you need to choose the Active Option in the character builder. 

Arms of Mithardir - Active

Gain access to:

Pelion Pauldrons, Seldarine Agility, and Arms of Mithardir melee attack

Lost Armament of Mithardir Features

While active you gain the following features:

 

Arms of Mithardir

Spectral Arms appear at your shoulders that deal 1d6 + Charisma modifier force damage on hit. On hit, the target must succeed on a Strength saving throw against your Spell save DC or be pushed back 10 feet.

At 14th level the damage increases to 2d6.

Pelion Pauldrons

You gain a +2 bonus to your Armor Class

Seldarine Agility

You have advantage on Dexterity saving throws

Aquallors Bounty

At 14th level, the boundless waters of Aquallor swell within you while you are transformed. While under the effects of your Lost Armament of Mithardir feature you can add 1d4 to all attack rolls and saving throws. 

Olympic Constitution

Starting at 18th level, your connection to the Olympian Glades has intensified, giving you the ability to emulate the Arborean denizens. As a bonus action, you can spend 5 sorcery points to undergo a transformation that lasts for 1 minute.

While transformed you gain the following benefits:

- You grow to size Large. If you use this feature in a space that will not accommodate a creature of that size, you instead grow 1 foot taller. You will expand to size Large once you start your turn in a space in which a size Large creature can fit.  

-  You shed dim light in a 5 foot radius.

- You gain temporary hit points equal to double your Constitution score + your sorcerer level.

- You can add 1d4 bludgeoning damage to melee attacks and melee spell attacks on hit.

Your transformation ends after you fall unconscious, you end it as a bonus action, or it has been active for 1 minute. 

 

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