Barbarian
Base Class: Barbarian

the psychic fury learned or was born with the ability to direct their rage to the minds of others to attack and hinder their foes 

psychic army

 you can cast spirit guardian at will, your spellcasting ability is charisma and it deals psychic.in addition you gain the telekinetic feat .as when you are angry an army of psychic duplicates defends  you an attacks your opponents.

aura of anger

Beginning at 6th level, while you are raging at the beginning of your turn deal 2d8 psychic damage to everything within 5ft of you as your anger enters the mind of those around stressing their psyche.  

psychic impression

Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.

If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.

psychic revenge

Starting at 14th level, if an attack would reduce you to below half health you can as a reaction  apply disadvantage to the attack roll and deal 3d6 psychic damage to the attacker. then, if you still get hit

gain 10 temporary hit points to reduce the damage. as your anger at being hit damages the psyche of the attacker 

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