Base Class: Rogue
This Subclass was actually just created to get a friend, a Paladins Player and Maeve-Main into DnD.
I thought that someone else could perhaps like this subclass. so here it is.
Sharp Knowledge
Starting at 3rd Level you gain proficiency with Darts if you dont alredy have it
You also gain Advantage on initiative rolls and can add your DEX modifier to your jump height and Jumpdistance
Stinging Steel
Starting at 3rd Level, when using your Action to throw your weapon you can use a Bonus Action to do a second throw Attack
Also you can use your Reaction for a throwing Attack when a Creature moves closer than 20ft to you (has uses equal to your DEX modifier, resets after Long rest)
What doesnt kill me...
Starting at Level 3, When a Creature misses a Melee or ranged Attack (excluding Spells) you gain Advantage with your first attack against that creature.
Nine Lives
As a Bonus Action you can heal yourself for an amount equal to half your rogue lvl (rounded up) + your CON modifier (only if positive)
if you get stunned, this Feature is usable as Reaction and ends the stunned condition.
This Feature is usable to an amount equal to your CON modifier (Minimum of one) and expended uses reset when taking a Long Rest
Prowl
Startig at 17th Level, as a Bonus Action you can add 20ft to your movementand gain Advantage on Stealth checks for 1 Minute.
usable twice per Long rest
Pounce
As an Action you can do Jumpattacks (you jump 5th and must land next to a target) you then do an unarmed strike. If you lready hit with your Darts, you can retrieve an amount of Darts equal to free Hands. You deal ad4 Piercing Damage per Dart retrieved in Addition to the unarmed strike
Midnight
Starting at 17th Level, you can cast darkness without Material component once per Long rest. You are able to see through your Darkness Spell but not trough Darkness Spells that were not casted by you
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