Base Class: Monk
You are able to tap into the more primitive abilities which lays dormant within your dna. You can do this due to intense self study and understanding, or you have gained this ability due to another power helping you.. This great understanding of yourself brings many benefits including having great understanding of your bodies capabilities allowing you to get the utmost use of every movement; along with being able to alter your body to resemble the characteristics of your ancestors from millions of years in the past.
(note: strongly recommend the race for this character is human)
Primal Power
3rd level
You have opened your mind to the point where you are more aware of your body and it’s latent abilities. The more you learn the stronger you shall become. You can pick one ability to unlock at levels 3, 10, and 17
Monkey Grip- you gain advantage on all climbing and grappling checks.
Sea Hailing- you are able to swim at the same movement speed as on land. And you can’t have disadvantage on underwater checks. Can breathe under water for 10 minutes.
Animal instinct- You have heightened animal senses which give you a proficiencies in survival and nature checks. You also might grow more animal like ears and nose
Territorial temperament- When you are under a surprise attack You are able to take action during the surprise round. You also can crit on a nat 14 or above, but only for the surprise round. And you are able to take an extra bonus action for that surprise round.
Apex Predator- You give off a sense of ferocious and commanding natural power. This makes you proficient in all intimidation and persuasion checks.
Herbivores Hide- You have experienced being prey far to many times. To adapt you have learned the ability to disengage without using an action or bonus action, and your skin has gotten much tougher +1 to AC (max of 20)
Carnivores Canines- You have large and sharp beast like teeth. With these teeth you are able to chew on soft metal. You have advantage on con checks regarding the food and drinks you eat due to your strong stomach. You can also bite someone as a bonus action. This damage is 1 D4 +3 and you can absorb 1 temporary health point. You feel rejuvenated by the taste of living meat and as a character might get addicted if you do it to often.
Balance point- you sprout a tail from just above your tail bone. This tail can be up to double the length of your torso. The tail is most likely to be furry but it is possible to have a more scaly lizard like one. You can use your tail as an incredible tool to help move yourself around. You have proficiency in acrobatics checks. Any movement of just your tail has a proficient in stealth checks. Your tail can hang holding 1.5 times your weight. However it can only carry around 0.5 of your weight. You can also use your tail to slap someone doing 1 D4 + 2 damage.
Quadrupedalism - Your body can shift so that your muscles work perfectly when running on all fours. Your movement improves by 20 feet and you have advantage on all long jump skill checks.
Power pelt- your body produces a dark animal fur all around it. This makes your proficient in stealth checks do to its camouflage with the darkness. You become proficient in animal handling but only against animals with fur coats. Also gains resistance to cold damage.
Carving Claws- your fingertips become much stronger and durable whilst your finger nails become incredibly tuff equal to iron. Your fingernails drive and thickness to become much more claw like. You can now make unarmed strikes with the power of your claws. Adding 1 D4 + 1 to unarmed stroke damage.
Ki Weaver
6th Level
You can spend 1 Ki point to produce a 50 foot long thin rope made entirely of your Ki energy. In order to see Ki they must make an Arcana check of 16 or have an innate ability. You are able to completely control this rope and can even make it stick to substances. If someone can not see it than they are at disadvantages for any attack reach involves it. The rope can be snapped by a strength check of 25 or higher. But it does have amazing tensile strength and one strand can hold 250 pounds.
Cellular Communication
11th Level
You are able to heal your body by spending 6 seconds I. Deep focus where your mind feels the energy within your body and encourage your cells to quickly heal and alter themselves. You can heal 1 monk die plus your level doubled. This costs 2 Ki.
You are now also able to use your knowledge of Ki to mix acupuncture, a drop of your cells in their bod(ex: blood), and injecting your Ki into someone else so that you can heal them 1 monk die plus your level doubled. This costs 2 Ki. This entire process takes 6 seconds.
Natural Mind
17th Level
You can touch someone and than invoke this ability in exchange for 6 Ki points. (You can move it down to 5 Ki points if you use one of your attacks from flurry of blows to perform this skill). The victim must make a wisdom saving throw.
If they role between a 0-10 they have every single thought and memory stripped from their mind for 1 hour. All they can think of is food, shelter, and sex. They become no better than the stupidest of wild animals and are unable to communicate in any manner.Disadvantage on future wisdom checks.
If they role an 11-15. They become like the earlier group only they can speak a few small words. Enough to communicate the basics of their thoughts. Disadvantage on future wisdom checks. Lasts for 30 minutes
If they role 16-20 they can still communicate very well, but their mind is focused on all of their desires and they are easily distracted when a new desire pops in their head. Disadvantage on future wisdom checks. Lasts for 15 minutes.
If they role 21-24 they become completely honest. They can communicate as normal. They have Disadvantage on future wisdom checks. Will be lacking their typical inhibitions which stop them from going to extreme actions. Lasts 2 minutes
if they role a 25 or higher they have disadvantage on wisdom checks for the duration. Lasts 30 seconds.
Understanding Blows
3rd Level
Whenever you roll a 1 on a damage role you can reroll that die. At most you can do this twice in a turn.
Previous Versions
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8/26/2020 9:17:44 PM
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