Base Class: Cleric
Gods of the dragon domain are few and small - Bahamaut, Lendys, Eschalon(Kalistra), Zaymmeir (Kalistuv), Tamara - The dragon domain specifically follows particular dragons, if there is a dragon in your game you would like to follow ask your DM.. Dedicated to Order and good and serving the brood of Bahamut, it isn't lost on the order that their gods can be very silent. The Order it self is a very dedicated order to their patrons. Most of the Temples can be found in cities and some in hidden away mountain passes. The dragon domain is also known for accepting druids to pray and worship with them. Many of the clerics of this order spend most of their days reciting text and transcribing it to pass down to younger generations. It is said that the will of Bahamut can be found in the temples. Although no one has yet to see or even confirm this. Many of the clerics share different roles with the order, they are recognized by 3 caste.
1. Caste of Eyes - These are the Caste that will insert themselves in to the political affairs of the ruling countries to try and curve evil where they lurk.
2. Caste of Scale - These are the Warriors and battle harden clerics often times they are on specified missions for the Temples.
3. Caste of Life - These are the clerics that bring Life into the order, they are often times the first thing outsiders experience with the order.
Expanded spell List
| CLERIC LEVEL | SPELLS |
|---|---|
| 1st | Goodberry, Purify Food and Drink |
| 3rd | Zone of Truth, Detect Thoughts |
| 5th | Protection from Energy, Spirit Guardians |
| 7th | Fly, Polymorph |
| 9th |
Channel Divinity
Starting at 2nd Level, your channel Divinity does the following,
Light of the Heavens As an Action you can brandish your holy symbol tearing apart any darkness in the area, this includes Magical Darkness, in a 30 foot Sphere. The effect last for 1 round per a Wisdom Modifier.
Platinum Radiance As an Action, when you call forth the might of the Platinum in a 15 foot cone in front of you, any creatures in front of you takes 2D10 Radiant damage, All creatures that are Evil Aligned must make a Wis Save, Failing the save results in being Incapacitated and taking an additional Radiant damage equal to the WIS Modifier.
Bonus Proficiency
Starting at 1st Level, you gain a pseudodragon. In addition to that you gain proficency in one of the following skills
Medicine
Religion
Survival
Scale Bound
Starting at 2nd Level, you can interpose a harden skin to incoming attacks. When you are attacked by a creature you are aware of and that you can see, you can use your reaction to increase your AC +2, causing your skin to turn into scales making attacker hits become misses.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Ancient Magic
Starting at 6th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Weakening Breath
Starting at 8th level, you can now muster the breath weapon of the ancient Platinum dragons. As you exhale a mist of weaken gas from your mouth in a 15' cone attack, those caught in the attack must make Constitution Saving throw, if they fail they have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 Round per WIS Modifier.
You can use this ability as many times as your Con Modifier times per a long rest.
Blood of Bahamut
Starting at 17th Level, as an action, you can activate Bahamut's Essence to bestow you with with particular effects that last up to 1 minute (or until you dismiss it as an action). You gain the effects of True Seeing and you can add the the Radiant Damage type unto any spell you cast in addition as a reaction you may heal up to 1d10+cleric level to anyone with in 40-feet of you. You also gain the ability of flight up to 25-feet.
This ability resets on a Long Rest
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Posted Nov 11, 2019he wouldn't he gets one... and done
take care of the free one he gets
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Posted Nov 8, 2019Alright, if it's used as a familiar and it's dropped to 0 hit points how would he summon him again, will he get access to the ritual summoning for 10 gp worth of materials? (Without knowing the find familiar spell)
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Posted Nov 7, 2019The Psedudragon is really intended to be an familiar/ QusaAvatar of the dragon.
Now if your DM would like to let you do all that, he is more than welcome. On DnD beyond you can add the dragon to your character sheet, if your not using it it should be in the monster manual so you can start that
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Posted Nov 6, 2019Thanks, also now he would like to know how can we add the Pseudodragon to the party, does it take his own initiative, does it level up with him as well as its own status/abilities/hit points? We would like to find a way to add him to the party without having much of a risk of letting him die, so we are not sure if it would have its own death saving throws as well.
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Posted Nov 6, 2019Scale should read like the following, for easy reference it last till the end of your next turn.
Scale Bound
Starting at 2nd Level, you can interpose a harden skin to incoming attacks. When you are attacked by a creature you are aware of and that you can see, you can use your reaction to increase your AC +2, causing your skin to turn into scales making attacker hits become misses. This last till the end of your next turn.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
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Posted Nov 5, 2019Hey, our Bahamut cleric loves this subclass. Just that we had a quick question. Does the Scale Bound effect last for a specific amount of time or is it against just one attack? Hope you answer soon.
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