Cleric
Base Class: Cleric

Gods of the dragon domain are few and small - Bahamaut, Lendys, Eschalon(Kalistra), Zaymmeir (Kalistuv), Tamara - The dragon domain specifically follows particular dragons, if there is a dragon in your game you would like to follow ask your DM..  Dedicated to Order and good and serving the brood of Bahamut, it isn't lost on the order that their gods can be very silent. The Order it self is a very dedicated order to their patrons. Most of the Temples can be found in cities and some in hidden away mountain passes. The dragon domain is also known for accepting druids to pray and worship with them. Many of the clerics of this order spend most of their days reciting text and transcribing it to pass down to younger generations. It is said that the will of Bahamut can be found in the temples. Although no one has yet to see or even confirm this. Many of the clerics share different roles with the order, they are recognized by 3 caste.

1. Caste of Eyes - These are the Caste that will insert themselves in to the political affairs of the ruling countries to try and curve evil where they lurk.
2. Caste of Scale - These are the Warriors and battle harden clerics often times they are on specified missions for the Temples.
3. Caste of Life - These are the clerics that bring Life into the order, they are often times the first thing outsiders experience with the order. 

Expanded spell List

 

CLERIC LEVEL SPELLS
1st Goodberry, Purify Food and Drink
3rd Zone of Truth, Detect Thoughts
5th Protection from Energy, Spirit Guardians
7th Fly, Polymorph
9th

Reincarnate, Greater Restoration

 

Channel Divinity

Starting at 2nd Level, your channel Divinity does the following,

Light of the Heavens As an Action you can brandish your holy symbol tearing apart any darkness in the area, this includes Magical Darkness, in a 30 foot Sphere. The effect last for 1 round per a Wisdom Modifier. 

Platinum Radiance As an Action, when you call forth the might of the Platinum in a 15 foot cone in front of you, any creatures in front of you takes 2D10 Radiant damage, All creatures that are Evil Aligned must make a Wis Save, Failing the save results in being Incapacitated and taking an additional Radiant damage equal to the WIS Modifier.

 

 

Bonus Proficiency

Starting at 1st Level, you gain a pseudodragon. In addition to that you gain proficency in one of the following skills 
Medicine
Religion
Survival

 

Scale Bound

Starting at 2nd Level, you can interpose a harden skin to incoming attacks. When you are attacked by a creature you are aware of and that you can see, you can use your reaction to increase your AC +2, causing your skin to turn into scales making attacker hits become misses. 

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Ancient Magic

Starting at 6th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Weakening Breath

Starting at 8th level, you can now muster the breath weapon of the ancient Platinum dragons. As you exhale a mist of weaken gas from your mouth in a 15' cone attack, those caught in the attack must make Constitution Saving throw, if they fail they have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 Round per WIS Modifier. 

You can use this ability as many times as your Con Modifier times per a long rest.

Blood of Bahamut

Starting at 17th Level, as an action, you can activate Bahamut's Essence to bestow you with with particular effects that last up to 1 minute (or until you dismiss it as an action). You gain the effects of True Seeing and you can add the the Radiant Damage type unto any spell you cast in addition as a reaction you may heal up to 1d10+cleric level to anyone with in 40-feet of you. You also gain the ability of flight up to 25-feet.

This ability resets on a Long Rest

Dragon Domain Image

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