Base Class: Warlock
Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known only in legends. Its existence is incomprehensible to mortals, and its knowledge so immense and ancient that even the greatest libraries pale in comparison to the vast secrets it holds. The Watcher revels in observing the spectacles between order and chaos. Whether it be a rebellious uprising against a tyrannical force, or a peasant pickpocket stealing for survival, The Watcher greedily consumes tension and drama. This being in feeble in its ability to impact its observations, instead relying on delicately nudging small pieces to cascade in compounding reactions leading to a cacophony of events to delight and amuse itself into an ecstatic stupor.
Expanded Spell List
The Watcher lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
|
|
2nd |
|
|
3rd |
|
|
4th |
|
|
5th |
Astute Augur
At level one your vision begins to transcend the material world around you. You may tighten your focus to observe patterns unnoticeable to to the common eye. Doing so grants you advantage on your next Insight, Investigation, or Perception check.
Once you use this feature, you can't use it again until you finish a short or long rest.
Bedlam
Starting at 6th level, your actions can take on flair and frenzy to delight your patron. When making an attack roll or Charisma check you may dedicate the action to your patron and gain advantage to the roll.
If the attack hits the target takes an additional 2d8 damage of the weapon's type and has disadvantage on its next attack
If the Charisma check succeeds the target becomes charmed for 1 minute, or until hostile action is taken against it by you or your allies.
This feature may be used a number of times equal to your Charisma modifier per long rest.
Peering Through the Veils
Starting at 6th level, your visual powers stretch beyond the material plane. After a long rest you may choose a focus for your eyes and select one of the following:
- See invisible creatures and objects.
- See in to the Ethereal Plane.
- See in to the thoughts of nearby creatures (as if with the Detect Thoughts spell).
Plot Twist
Starting at 14th level, your devotion to the entertainment of your patron has granted you tools of spectacle. You can harness the powers bestowed upon you to create spontaneous chaos. You can mimic the effects of a spell of 7th level or lower that you have witnessed before. The spell can be from any class’s spell list, and you don’t need to meet the requirements in that spell, including costly components; the spell simply takes effect upon conclusion of its casting.
Once you use this feature, you can't use it again until you finish 1d4 long rests. Also, the spell chosen may never be chosen in this way again.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/27/2020 9:35:53 PM
|
6
|
0
|
--
|
Coming Soon
|
Comments