Wizard
Base Class: Wizard

The school of botany is a newfound tradition, blending the science of agriculture and the natural world with the ancient arcane traditions of wizardry. Currently one such school exists-- the Delta Hanging Gardens Botanical College in the Aurelian agricultural metropolis of the same name.

As a botanist, there is a certain reverence and reliance on the ground beneath your feet. You aim to push nature to its absolute limit and use your knowledge of the land to expand your magical capabilities and benefit both man and nature.

Botanical Savant

Beginning when you select this school at second level, you may substitute all spell components with miscellaneous foraged flora, including those with an equivalent gold cost.

You gain the first level druid spells Goodberry and Entangle. These spells do not count against the total number of spells known and do not cost a spell slot to cast.

Armor of Athena

You gain the natural armor of Athena, the ancient magical tree planted by Pelor in the Aurelian agricultural center of Delta. As an action, your skin temporarily turns to a resilient bark and your AC becomes 16. This effect lasts for one hour, and cannot be used again until the caster takes a long rest.

Herbal Novice

You gain the 3rd level druid spells Plant Growth and Speak with Plants. These spells do not count against the total number of spells known and do not cost a spell slot to cast.

Floral Adept

You gain the 5th level druid spells Commune with Nature and Tree Stride. These spells do not count against the total number of spells known and do not cost a spell slot to cast.

One with Nature

You gain the ability to learn from the entirety of the druid spell list. You also gain expertise in nature checks.

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