Base Class: Druid
The Circle of Ruin exists to serve as a reminder that while the constructs of civilization may fall and succumb to dust, nature is unending. Foolish kings build their castle walls to last forever, yet every one of them crumbles beneath the wind and the rain and is forgotten. An emperor may tame an elegant garden for his palace, but long after he is gone, the roots of the garden will turn over and claim his entire city. (Adventurers' Appendices pg.6)
Circle of Ruin Spells
|
Druid Level |
Spells |
|
3rd |
maximilian's earthen grasp, shatter |
|
5th |
erupting earth, speak with dead |
|
7th |
blight, storm sphere |
|
9th |
banishing smite, commune with nature |
Bonus Proficiencies
You gain proficiency in the history skill, and you learn either the mending cantrip or the mold earth cantrip.
Dust of Ruin
Beginning at 2nd level, you can release a wave of atrophy to hinder your enemies. As an action you cause all hostile creatures within 30 feet of you take a number of d4s of necrotic damage equal to your druid level. Each target must also make a Constitution save or their movement speed becomes halved for 1 round. Constructs caught inside this effect must make the save at disadvantage, with a failure causing reduced movement for 1 minute or until removed by any restoration spell. You regain this ability after taking a short or long rest.
Corrode Metal
Starting at 6th, level you are able to wither simple metals. You can spend 10 minutes to magically wear down any nonmagical metal object inside of a 5 foot cube into an unusable or easily broken state. You can do this up to a number of times per day equal to your Wisdom modifier.
Children of the Earth
At 10th level you have learned to take on a hardened form which honors the very ground and soil that serve as the world’s foundation. Once per day you can expend both uses of your Wild Shape ability to alter your body and gain the following traits:
You gain a number of temporary hit points equal to half of your maximum hit points. These temporary hit points are lost when you revert to your normal form.
You may add your proficiency when making Constitution saving throws.
You have resistance to poison and lightning damage as well as slashing, piercing, and bludgeoning damage.
While in this form you are still able to cast spells, but you make all Dexterity ability checks and saving throws at disadvantage. The form lasts for 1 hour or until you are knocked unconscious or dismiss it as a bonus action.
Bedrock Core
Beginning at 14th level, your body has grown more and more concrete to mirror your resolution. You are now immune to being petrified, and you have advantage on ability checks and saving throws against becoming prone.
Previous Versions
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9/19/2020 6:43:28 PM
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36
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7
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1.0
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Coming Soon
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