Sorcerer
Base Class: Sorcerer

Your innate magic comes from the free and untamed heart of the Feywild itself. You may be the child of a fey creature, you may have been there before and been blessed by an archfey, or you may have suffered a wound from a fey creature that unintentionally imprinted its magic onto you. (Adventurers' Appendices pg.12)

Fey Touched Nature

At 1st level, your soul has had a mark of the Feywild engraved upon it. You gain the benefits of the Fey Ancestry feat, and you move your regular movement speed in wooded areas or forests considered difficult terrain. Furthermore when you take your first level as a Fey Touched sorcerer, you choose the origin of your magic as one of the following:

Independent Spirit

You become proficient with the intimidation skill and gain the poison spray cantrip.

Seelie Court

You become proficient with the persuasion skill and gain the create bonfire cantrip.

Unseelie Court

You become proficient with the deception skill and gain the chill touch cantrip.

Wild Growth

At 6th level, you can bring an element of the Feywild into the spells you cast. You gain a unique metamagic where when you hit a creature with one of your spells you can spend 1 sorcery point to cause the spell to produce arcane vines that wrap around the target halving their movement speed for 1 minute or until broken. Creatures caught in your arcane vines must spend an action to attempt a Strength save against your spell DC in order to break free.

Faerie Recoil

Starting at 14th level, you can react to harm in the same way a dangerous sprite would to preserve itself. If you are damaged by a weapon attack or a spell, you can use your reaction to teleport 10 feet in any direction without triggering an attack of opportunity. When you teleport away you release caustic fireflies that swarm up to 10 feet from where you last stood toward a hostile creature, dealing a number of d4s of acid damage equal to your Charisma modifier (minimum of 1). You can use this ability a number of times also equal to your Charisma modifier and regain all expended uses after finishing a long rest.

Wrath of the Feywild

At 18th level, you can use a bonus action and 5 sorcery points to unleash your form into that of a powerful being from the Feywild, sprouting several 30-foot, snakelike vines that you can use to move and attack with. For 1 minute you gain the following benefits:

     You travel via your sprouted vines, giving you a 30 foot suspended-movement/flying speed within a 30-foot reach of any hard surface (ground, wall, or ceiling).

     As long as you are traveling with your vines you are under the same effects as the freedom of movement spell.

     On your turn you may make a vine multi-attack as your action. You control a number of vines equal to your Charisma modifier that can either whip a target for 2d6 bludgeoning damage, forcing the target creature to make a Strength save against your spell DC to avoid becoming grappled, or constrict a creature that you currently have grappled for 2d8 bludgeoning damage. The vines have a reach of 30 feet and are considered as making melee attacks.

     You must complete a long rest to use this ability again.

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