Druid
Base Class: Druid

The lands of this world are full of raw wild magic which can bless or corrupt the natural order. You have learned to tap into this Chaotic power to enhance your own capabilities.

Chaotic Shapes

When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.

When you wild shape Roll 1d20;

On a score of 1 you can turn into a CR1 or lower beast. At level 8 and above you can turn into a CR2 or lower beast.

On a 20 you can turn into any CR1 or lower Beast. Including ones with swim and flight speeds. At level 8 and above you can turn into a CR3 or lower beast.

On any other score choose your Wild Shape follows the normal rules.

 

Feral Magic Damage

Roll 1d8 on the table below, your form is corrupted/blessed by wild magic. Once per turn when you hit with an attack in this wild shape your attack does its normal damage plus 1d6 in the type selected , you also gain resistance to that type while in this form.

d8

Damage Type

1

Acid

2

Cold

3

Fire

4

Force

5

Lightning

6

Poison

7

Psychic

8

Thunder

 

 

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Magic Form

At 6th level Your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.
While in beast shape you can speak normally.

Your Feral Magic Damage increases to 2d6.

You may cast any of your druid spells of 5th level or lower, in any beast form you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.

 

Spells Gone Wild

At 10th level when you cast a spell of 2nd level or more while in Wild Shape, roll on the Sorcerers wild magic surge table. You gain temporary hit points equal to the roll and the effect takes place.

The following rolls on the table are replaced.

On a roll of 01–02 your Wild Shape ends at the end of your turn.
On a roll of 99-100 all uses of your Wild Shape are restored.

Your Feral Magic Damage increases to 3d6.

 

Chaotic Critical

At 14th level While you are wildshaped and score a critical hit on an attack . As a free action at the end of your turn you can Wild Shape into any CR beast, This change doesn't expend an additional use of your wild shape. Also you can be the same type damage as your original form or choose a damage type as per your Feral Magic Damage ability.

Previous Versions

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