Ranger
Base Class: Ranger

You have lived your life in the pursuit of your quarry. This knowledge has prepared you to take down any who get in the way of your targets.
This subclass will focus on ranged damage and pursuit of ones enemy.

Hunter’s Target

At 3rd level, you gain the ability to cast hunters mark without expending a spell slot (it is always prepared and no longer counts against your number of known spells, if you wish to up-cast you must spend a spell slot as usual).
Also ranged attacks at your longest range are no longer at disadvantage.

Offensive Tactics

At 7th level, Your ranged weapon attacks ignore half cover and three-quarters cover.
Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.

Targeted Strike

At 11th level, you use one of the following features once per your wisdom modifier (min of 1). recharges after a short rest. Whenever you hit making a ranged attack roll, (you must announce the ability before rolling.)
Leg shot:- The targets walking/climbing speed is reduced to 0 until your next turn.
Wing shot:- The target Drops half its flight speed lower. if it hits the ground it takes fall damage.
Head shot:- The target makes a constitution saving throw. on a fail it  takes 1d6 force damage and is stunned until your next turn.
Arm shot:- If the target is holding something in one hand it makes a strength saving throw. on a fail it drops the item.
Eye Shot:- The shot takes a -5 penalty to hit. On a successful hit the eye is unusable. if all the creatures eyes are struck by this then it is considered blinded until healed.
Push shot:- The target makes a strength saving throw. on a failure it is knocked prone.

Superior Hunter’s Mark

At 15th level, you gain one of the following features of your choice.

Marked for Cowardice

A target marked by your hunters mark has its speed halved.

Marked for Death

Your hunters mark spell now does 1d10 damage plus your wisdom modifier, when you strike your marked target.

Marked for Pain

While hunters mark is on the target, when the target makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

Marked For Weakness

While Hunters Marked, The Target has disadvantage on all saving throws and checks made for a stat you choose. (ie str, con, dex)

Previous Versions

Name Date Modified Views Adds Version Actions
8/30/2020 8:49:10 PM
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8/30/2020 9:33:09 PM
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1
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8/30/2020 9:38:02 PM
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1.5
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