Barbarian
Base Class: Barbarian

Some barbarians are driven by fury. Some are driven by the code of their clan. And some are driven by the glory of the ring. Those who follow the Path of the Luchador are here to slam down foes and show off their muscles as they bring the excitement of the four post stage to the battlefield. Rather than a rage, you're overcome with the thrill of the fight, the roar of victory on your lips and the cheers of the crowd on your ears.

Knifehand Strike

You can roll a d4 in place of the normal damage of your unarmed strike. This die becomes a d6 at level 6, a d8 at level 10 and a d10 at level 14. When you use the Attack action with an unarmed strike or grapple, you can make one unarmed strike as a bonus action.

You gain a +1 bonus to AC while fighting unarmed. You gain advantage on unarmed strikes against creatures you are grappling.

Ring Ruler

You gain proficiency in the Performance skill.

When you enter a rage, you don your masked wrestler persona, becoming the ruler of the ring. While you are raging, you may add your Charisma modifier to your unarmored defense armor class instead of Dexterity and you may make ability checks to grapple another creature or ability checks to prevent a creature from escaping being grappled using Charisma (Performance) instead of Strength (Athletics).

When you are grappling a creature, you can use your action to throw it. Make another grapple check. On a success, you throw them a distance in feet equal to 1d10 + your Athletics or Performance modifier. It is no longer grappled but is instead prone.

False Finish

Beginning at 6th level, when you are reduced to 0 hit points but not killed outright while raging, any number of friendly creatures within 60 feet that can see you and share a language with you can use their reaction to make a Charisma saving throw and cheer you on. The DC equals 10 or half the damage you take, whichever number is higher. For each success, you gain hit points equal to the result minus the DC. You can't use this feature again until you finish a long rest.

Mic Hype

At 10th level, whenever you score a critical hit or throw a creature while raging, you can use your bonus action to make a pose and declare your dominance. Make a Charisma (Performance) check contested by the target's Charisma (Performance) check. If you succeed, up to ten other creatures of your choice within 60 feet of you that can see and hear you may add the amount you succeeded by to one attack roll or saving throw until the start of your next turn, or end a charmed or frightened condition affecting them. You can use this feature a number of times equal to your Charisma modifier (minimum once) and regain all expended uses after a short or long rest.

Tag Team

Starting at 14th level, you can use your bonus action to call on your teammates to tag-team a target with you. Up to five other creatures of your choice within 60 feet of you that can hear you may use their reaction to immediately take one action. This action can only be used to attack, cast a spell or use another effect that targets a creature you have attacked this turn. You can use this feature once and regain the ability to use it when you finish a long rest.

Path Of The Luchador Image

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