Base Class: Warlock
Your patron is an ancient Phoenix. It is a creature that has seen gods come and go, and to whom a mortal’s lifespan is as a single day. These beings are viciously protective of life and seek to burn out evil, especially those evils that would attempt to cheat the sacred cycle of life, death, and rebirth. A Great Phoenix will often send lesser Phoenix into the world to accomplish these ends. Few Phoenix are powerful enough to forge pacts with mortal races, but those that draw their power from the Fires of Creation itself.
Expanded Spell List
The Great Pheonix lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Great Pheonix Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | absorb elements, burning hands |
| 2nd | heat metal, pyrotechnics |
| 3rd | beacon of hope, fireball |
| 4th | death ward, fire shield |
| 5th | immolation, reincarnate |
Bonus Cantrips
Starting at 1st level, your patron has ignited your soul with a mote of its own eternal life force. You learn the create bonfire cantrip, and it does not count against your list of cantrips known.
Kindle Spirit
When you would make a saving throw to avoid fire or radiant damage from a spell that you cast, you instead take no damage and gain temporary hit points equal to your Charisma modifier + 1
Firebird's Vengeance
Starting at 6th level, you can call upon your patron to avenge good folk when they are harmed. When a creature you can see within 60 feet deals damage to you or a friendly creature, you can use your reaction to force the attacker to make a Dexterity saving throw. It takes fire damage equal to 2d10 + your Warlock level on a failed save, or half as much damage on a successful one. Once you use this feature, you can’t use it again until you finish a short or long rest.
True Nature of Fire
Starting at 10th level, your patron has shown you how to channel the fire of your soul, which is more powerful than any dark fire your enemies can use against you. You gain resistance to fire damage, and when you cast a spell of 1st level or higher that deals fire damage, you can cause the spell to deal radiant damage instead.
Searing Vengeance
Starting at 14th level, the radiant energy you channel allows you to resist death. When you have to make a death saving throw at the start of your turn, you can instead spring back to your feet with a burst of radiant energy. You regain hit points equal to half your hit point maximum, and then you stand up if you so choose. Each creature of your choice that is within 30 feet of you takes radiant damage equal to 2d8 + your Charisma modifier, and it is blinded until the end of the current turn.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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9/1/2020 2:53:58 AM
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2
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1
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Heroes of the Orient
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Coming Soon
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9/1/2020 2:55:30 AM
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1
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1
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Heroes of the Orient
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Coming Soon
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