Base Class: Warlock
A creature of mysterious origin has reached out to you, making a pact to be devoid of lies to achieve chaos and revolution in the world as to bring in the flames of change— the ultimate goal being to free it from its ancient place of imprisonment. The warlocks who seek to make this pact must never lie or loose their contract.
Bonus Cantrips
At 1st level, you learn the Vicious Mockery cantrip. It counts as a warlock cantrip for you, but don’t count against your number of cantrips known.
Expanded Spell List
The Fell Star allows you to choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Expanded Spells
| SPELL LEVEL | SPELLS |
|---|---|
| 1st | Command,Mage Armor |
| 2nd | Arcanist's Magic Aura,Zone of Truth |
| 3rd | Protection from Energy,Revivify |
| 4th | Wall of Fire |
| 5th | Awaken |
Shielding Aurora
Starting at 1st level, you can invoke the Fell Star's power to protect you from harm.
As a bonus action, you create a whirling aurora of brilliant energy that swirls around you. You gain resistance to all damage, and if a hostile creature ends its turn within 10 feet of you, it takes radiant damage equal to your warlock level + your Charisma modifier.
Astral Refuge
At 6th level, you gain the ability to step into an astral refuge. As an action, you disappear from the world for a brief moment and enter the Astral Plane, taking advantage of its timeless nature. While in your astral refuge, you can take two actions to cast spells that target only you. After using those two actions, you return to the space you occupied and your turn ends.
Far Wanderer
At 10th level, you no longer need to breathe, and you gain resistance to fire damage and cold damage.
Astral Sequestration
Starting at 14th level, you gain the ability to sequester yourself and your allies on the Astral Plane.
By performing a special ritual over the course of 5 minutes, you shift yourself and up to ten willing creatures you can see to the Astral Plane. You and those creatures gain the benefits of a short rest while sequestered on the Astral Plane. You then return to the spaces you all occupied when you used this ability, with no time having passed in the world.
During this short rest, you and the creatures you sequester can make use of any options available during a rest that affect only you and the creatures you sequester.
Once you use this ability, you cannot use it again until you complete a long rest.
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