Barbarian
Base Class: Barbarian

At some point in your life, you came in contact with the weave; the fabric of magic itself in the material plane, and that has changed you forever. Perhaps it's your tribe's culture to infuse their warriors with magic to enhance their strength and ferocity. Perhaps it was a freak accident and now you come to grips with your newfound powers. Regardless of how it happened, you use magic to make yourself even more dangerous on the battlefield. You walk into battle with arcane power giving you strength. Even when enraged, your magic still gives you an edge against your foes. You walk the path untouched by most, but it is a path that leads to abilities some consider unnatural. This is for the sorcerer version of the Path of the Weave Touched Barbarian.

Spellcasting

At 3rd level, you spring with magical power. You gain access to the sorcerer spell list, which you use charisma as your spell casting modifier for your spells for the purposes of spell save dc, and spell attacks. You can only cast spells that don't require concentration, but can cast them while in rage. The amount of spells and cantrips you gain is shown in the chart below



Spellcasting

Spell Slots per Spell Level

Barbarian Level

CantripKnown

Spells Known

1st

2nd

3rd

4th

       

3rd

2

3

2

-

-

-

       

4th

2

4

3

-

-

-

       

5th

2

4

3

-

-

-

       

6th

2

4

3

-

-

-

       

7th

2

5

4

2

-

-

       

8th

2

6

4

2

-

-

       

9th

2

6

4

2

-

-

       

10th

3

7

4

3

-

-

       

11th

3

8

4

3

-

-

       

12th

3

8

4

3

-

-

       

13th

3

9

4

3

2

-

       

14th

3

10

4

3

2

-

       

15th

3

10

4

3

2

-

       

16th

3

11

4

3

3

-

       

17th

3

11

4

3

3

-

       

18th

3

11

4

3

3

-

       

19th

3

12

4

3

3

1

       

20th

3

13

4

3

3

1

       

 

Magical Defense

The Weave magically enhances your reflexes in combat or protects you in a magical coat, similar to mage armor. You can now use your spell casting modifier instead of dexterity for your unarmored defense.

Reckless Power

At 6th level, weapons and magic are equally an extension of your rage. While you are raging and you use your action to cast a spell or cantrip, you can make a single melee weapon attack as a bonus action.

Powerful Presence

Starting at 10th level, as a bonus action, you unleash a battle cry infused with magical energy. Choose up to ten other creatures of within 60 feet of you that can hear you. Friendly creatures have advantage on attack rolls and saving throws until the start of your next turn, and hostile creatures have disadvantage on attack rolls and saving throws until the end of your next turn.

Once you’ve used this feature, you can’t use it again until you finish a long rest.

Force Storm

At 14th level, you can expel the might of your rage all at once to unleash a devastating storm of magic energy. As an action, you can end your rage early, forcing each creature within 15 feet of you to make a Dexterity saving throw against your spell save DC. On a failed save, a creature takes 1d12 force damage for each round you’ve spent in rage, or half as much on a successful one.

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