Base Class: Paladin
Those that take this oath are dedicating to protecting their allies at any cost. They strive to prevent any harm done to any friends, and punish those that act against them.
Alters Protection fighting style: When an ally is attacked within 5 feet of you, you can use your reaction to switch the target to yourself, instead of imposing disadvantage.
At the 10th level, you can use your reaction to shield yourself or an ally within 5 feet from an elemental attack, with the same resulting effects of Absorb Elements.
Tenets of the Protector
Protect
Draw evil to yourself, so that it's not drawn to those around.
Serve
Help those that can't help themselves.
Defend
Be the frontline, for those that are fragile.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Sacred Shield. As a reaction to an attack within 5 feet, you can imbue your shield with energy and absorb the attack, taking the attack yourself and reducing it's damage by 1d6 + CON modifier and reflecting half the damage (before mitigations) back to the attacker.
Standing Together. As an action, you stand with those near you, emanating an aura of light for 15 feet. For 1 minute, friendly creatures within 15 feet of you gain your CON modifier to their AC and reduce damage they take by your CON modifier.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Protection
Starting at 7th level, you and friendly creatures within 10 feet take reduced damage equal to half of your Paladin level plus your CON modifier.
At 18th level, the range of this aura increases to 30 feet.
Punishing Smite
Beginning at 15th level, you can use your reaction after taking damage from a creature to lash out back at your attacker. Your Deity punishes the attacking creature by dealing radiant damage back to them. The creature must make a CON saving throw. On failed throw, they receive 50% of the damage (before mitigation). On successful throw, they receive 25% of the damage (before mitigation).
Armor of the Protector
At 20th level, as an action, you can call on the divines to enhance your armor capabilities. For 5 minutes, your speed is reduced by half, all enemies within 30 feet are taunted, and any damage taken is reduced by AC/2+CON modifier.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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9/3/2020 12:39:44 AM
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