Cleric
Base Class: Cleric

An Acolyte of Romance uses their wisdom to entrance those around them. Gods of the Romance Domain know that true power lies in sexual attraction. Some of these gods believe that romance is the purest form of love, where others believe that it is the perfect tool to bend people to their will. Gods of romance are worshipped throughout the plains by courtesans, bards, and poets.

The gods of this domain are often associated with Charisma as it is a powerful tool for bending the emotions of others. Deities under this domain include Sune, Sharess, Eilistraee, Aphrodite, Lliira, Freya, and Cupid. 

Acolyte of Passion

At 1st level, you learn one bard cantrip of your choice. You also gain proficiency in one of the following skills of your choice: Insight, Performance, or Persuasion.

Bonus Proficiency

Also at 1st level, you gain proficiency with rapiers.

Channel Divinity: Otherworldly Charm

Starting at 2nd level, you can use your Channel Divinity to charm humanoids that are attracted to you.

As an action, you present your holy symbol and invoke the name of your deity. Each humanoid you are attracted to that you choose within 30 feet of you must make a Wisdom saving throw. A creature has advantage on the saving throw if they are romantically committed. If the creature fails its saving throw, it is charmed by you for 1 hour or until it takes damage. While it is charmed by you, it is friendly to you and other creatures you designate. The creature is overcome with a feeling of love or lust (your choice) towards you. Until the effect ends all Charisma skill check rolls count as rolling a 15 on the d20.

Overwhelming Charm

Starting at 6th level, when you or a creature within 30 feet of you is effected by a charm spell you can use your reaction to grant them advantage on the saving throw.

Divine Strike

At 8th level, you gain the ability to infuse your strikes with divine energy. Once on each of your turns when you hit a creature with a weapon or spell attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Master of Seduction

At 17th level, you gain the ability to command Humanoids. While creatures are charmed by your Otherworldly Charm feature, you can take a bonus action on your turn to verbally command what each of those creatures will do on its next turn.

Previous Versions

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