Base Class: Fighter
Snipers are long ranged fighters who instead of relying on brute strentgh and speed, values great precision and lethal hits. They are incredeby skilled at eliminating threats at great distances, and to remain unseen in the heat ov of battle. Your effectiveness in combat improves with range, patience, and martial aptitude.
Steady aim
Starting at 3rd level, As an special attack you can give yourself advantage on your next attack. On that attack you sore critical hit on a roll of 19 or 20.
Novice marksmanship.
Your have learned how to enhance your weapon and ammunition. At 3rd level, you have proficency in marksmans tools.
Richochet.
At 7th level, whenever you shoot at a solid surface, you may make the projectile change direction and add 50 ft to the attacks range,. You are able to attack a creature out of line of sight, and rules of unseen attacker and unseen opponent are treated as normal. A creature must make a perception check against DC: Attack roll total + proficency bonus (if proficent with stealth) to notice you. Other rules for stealth are also treated as normal.
Death from above
At 10th level you have mastered to take advantage of the high ground, and making your own. You can throw a grappling hook as an bonus action. You are able to take all the actions+- you normaly could while climbing a grappling hook, including attacking with two-handed weapons. When you attack a target more then ten feet below you, you get a +3 attack modifier.
Markmans bloodlust
Starting at 15th level, whenever you crit or kill an enemy your steady aim activates for free.
Divine precision
At 18th level, you have trained your precision to an unfathomable degree. Your crits deal triple damage
Previous Versions
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