Base Class: Barbarian
There are those barbarians who stride the battlefield, clad in the heaviest of armours. Not merely to protect them from harm, but for the destructive might they can bring to their enemies with it. Clad in heavy armours, Juggernauts are giant physical presences on the battlefield, charging headlong towards their foes, smashing into them with a resounding crash of metal and the screams of the unlucky. The fury of a Juggernaut burns hot, protected from harm and driven to great excesses as they continue to strike foes down.
Iron Within, Iron Without
At 3rd level, you become an overwhelming force on the battlefield, slamming into your foes like a battering ram. While you are raging and wearing armour made of metal, you deal an extra 1d6 bludgeoning damage to the first creature you hit on each of your turns with a melee weapon attack. This damage increases at 11th level, to 2d6.
As well as this, whilst you are wearing medium armour, instead of adding your Dexterity modifier to the base number from the armour type to determine your Armour Class, you may add your full Constitution modifier to the base number instead to determine your Armour Class.
Metal Furor
At 3rd level, you learn how to care for and maintain your armour. You gain proficiency in Smith's tools.
Mighty Onslaught
At 6th level, you throw yourself into fights, slamming into your foes at great speeds. When you take the Dash action on your turn, you may make one melee weapon attack as part of the dash action. If you move 20 feet before making this attack, you may double the amount of extra damage die from your Iron Within, Iron Without feature and your weapon attack scores a critical hit on a 19 or 20.
Steel Will
At 10th level, your mind is armoured, as you are so single-minded in the pursuit of your foes. You gain proficiency in Wisdom saving throws.
As well as this, whilst raging, whenever you succeed on a Wisdom saving throw due to a creature casting a spell, that creature suffers Psychic damage equal to twice your rage damage bonus and you are immune to any magic that allows other creatures to read your mind.
Wrought Endurance
Starting at 14th level, you are a huge figure on the battlefield, dominating it with your presence. You are a pillar of endurance, blows seeming to not harm you.When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. You may do this a number of times per long rest, equal to your Constitution modifier.
I like it a lot, the theme and its implementation, it's awesome! Seems mostly well balanced to my eyes as well which is a treat to the eyes.
The only thing I personally would like different is that the armor class bonus on the medium armor could be replaced even more thematically by simply allowing the barbarian to wear heavy armor without losing the benefits of barbarian features. This would (in my opinion) balance the subclass a bit more whilst still being a buff to the barbarian as you can reach the high 18 AC of plate armor without having to worry about spending points on dexterity.
This is awesome. Thank you.
Might want to add the ability to wear heavy armor as Barbarians don't get that, and most of the metal armors are heavy.
This is pretty good. I would like to, if i may, make some suggestions:
1. remove the metal restriction from armor at level 3. Instead maybe give a different damage dice based on armor type. 1d4 for leather, 1d6 for metal, 1d8 for special materials or something. The damage from this feature should increase according to the barbarian schedule of features. Add an additional die at level 6, level 10, level 14.
2. The onslaught feature is cool, but it's really close to just being "charger". consider giving a bonus action to dash with the increased crit and one additional damage dice on your first attack afterwords. that way it's an all the time potential benefit with the BA dash but it gives you a reason to plan attacks moving toward targets and you still have your action.
3. The 10th level feature has great flavor, but I think being able to use con in place of wisdom for saves, gives an even bigger bump and matches the flavor a little better. Either way the added damage is too strong for a level 10 feature on top of this.
4. this is a great idea.
Nothing can stop the juggernaut the one of the best catchphrases ever.
Nothing can stop the juggernaut the one of the best catchphrases ever.
Nothing can stop the juggernaut the one of the best catchphrases ever.
And a comic book character, and a thousand other similar concepts in literature. Mechanically it's very different too I guess.
I could have sworn I saw a similar path made by Matt Mercer before
I see the concept but some aspects of this sees to be too unbalanced for my taste.
I like the concept but seems a little broken