For some, the dark alchemical taint of the Hunter's Bane is only the beginning. Members of the Order of the Impure seek to further this corruption by imbibing mysterious and poisonous elixirs. They embrace the impurity, turning it into power and using it to their advantage. A blight upon their enemies, Blood Hunters of this order utilize poisons and corruption to strengthen themselves and weaken their foes. While their bretheren in the Order of the Ghosthunter seek to end the undead scourge, the Order of the Impure hunt down monsters who dwell among the living, be they huge beasts or corrupt rulers.  

Rite of the Ruined

When you join this order at 3rd level you gain the primal rite Rite of the Ruined (see below). 

Rite of the Ruined: Your crimson rite damage is acid damage.

When you hit a living creature with your Rite of the Ruined, it suffers additional acid damage equal to your constitution modifier. 

Upon reaching 11th level, all creatures hit with Rite of the Ruined take this acid damage. 

Tainted Veins

Beginning at 7th level, your blood curses become refined by your blood's corrupted essence. The damage you take from amplifying your blood curses is halved.

In addition, when you target a living creature with a blood curse, it must succeed on a Constitution saving throw (DC equal to 8 + your proficiency bonus + your Wisdom modifier) or it becomes poisoned for 1d6 rounds.

Afflicted Rites.

Upon reaching 11th level, your corruption spreads to your crimson rites, infecting them and empowering them. When you hit a living creature with any crimson rite, they take an additional 1d12 poison damage.

Tainted Resilience

At 15th level, your tainted blood renders you immune to poisons and diseases, and you gain resistance to acid damage.  

Astral Affliction

Upon reaching 18th level, you gain the ability to directly strike at the essence of your foe, your crimson rites attacking the very soul of your opponent. Your crimson rite damage now ignores  resistances. You also have advantage on all constitution and strength saving throws. 

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