Base Class: Paladin
Paladins of the Oath of Truth seek the answers to things, and they seek the answers that will help others. They serve no master but the truth. They go where they want, ask what they want, learn what they want, find answers to what they want to know, and do whatever it is the answers demand.
Tenets of Truth
The tenets of the Oath of Truth emphasize life, light, and knowledge.
Seek the Truth: Truth is the key to life. Constantly seek the truth and you cannot be corrupted.
Live the Truth: Expose lies and contradictions, allowing them to exist betrays yourself.
Think for Yourself: Power comes from knowledge, not belief. Thinking is the foundation of knowledge.
Be Logical and Impartial: Do not let your emotions control your reason. An act of kindness without forethought can lead to destruction as easily as an act of hatred.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Break Illusion. As an action, you can imbue one weapon that you are holding with abjuration energy, using your Channel Divinity. For 1 minute, when you hit a target with a weapon attack, the target must make a Wisdom saving throw. On a failed save, you can choose an illusion, a magic effect from the school of illusion that was created by the target or is affecting the target, and dispel it.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
See the Truth. You can use your Channel Divinity to see things as they actually are. Use your action to invoke this option and, for 1 hour, you gain truesight out to a range of 120 feet.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Truth Spells
|
PALADIN LEVEL |
SPELLS |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Devotion
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Purity of Thought
Starting at 15th level, your thoughts can’t be read by telepathy or other means unless you allow it, and your memories cannot be altered. You also have resistance to psychic damage, and whenever a creature deals psychic damage to you, that creature takes the same amount of damage that you do.
Dance with Death
At 20th level, you connect with paladins of the past who guide your hand and you fight with a righteous fury. As an action, you begin the dance with death. For 1 minute, you gain the following benefits:
- You gain a bonus to your attack rolls with a weapon equal to your Charisma modifier and if the weapon is not already magical, it becomes magical for the duration.
- You gain a bonus to your AC equal to your Charisma modifier.
- You can use your action to make a melee attack against any number of creatures within 5 feet of you from a single position, with a separate attack roll for each target.
Once you use this feature, you can’t use it again until you finish a long rest.
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