Druid
Base Class: Druid

Friendly living spells, and psychic dmg primal savagry

Circle Spells

Your link to The Grey and the Arcane magic run amok you access to certain spells. At 2nd level, you learn the Primal Savagery cantrip. As the ambient magic seeps into your form, the cantrip reaches beyond such simple things as claws and teeth. For you the cantrip has a reach of 30ft and does psychic dmg. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of The Grey Spells table.

Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of The Grey Spells
Druid Level Spells
3rd Crown of Madness, Dragon's Breath
5th counterspell, remove curse
7th polymorph, sickening radiance
9th contagion, wrath of nature

 

The best way to make this play nice with dnd beyond, is to save make a copy of this class and make it private and edit it to map the spells into place. 

Summon living spell.

Starting at 2nd level, Twice per long, you can use a wild shape to create a Living spell.  The Living spell is friendly to you and your companions and obeys your commands. You use the Living spell modifier rules to create your living spell (if one doesnt already exist). 6th level spells use the same stat block as 5th. You determine the spell’s appearance. starting at second level you can chose Level 1 spells from the list provided. at 6th level The spell level you can pic from becomes your druid level divided by 3. At 2nd level, you learn two level 1 living spells from the list below. When ever you gain the ability to summon a higher level Living spell, you learn 2 living spells of that level or any other level you are capable of summoning . You can also learn any living spell you encounter in your adventure. 
In combat, the living spell shares your initiative count, but it takes its turn immediately after yours. The only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take one of the actions in its stat block or to take the Dash, Disengage, Help, or Hide action.
lvl 1 spells
arms of hadar, ice knife, burning hands, cure wounds, faery fire, thunderwave
lvl 2 spells
scorcher, dust devil, flaming sphere, shatter, web, acid arrow
lvl 3 spells
fireball, hunger of hadar, lightning bolt, stinking cloud, thunderstep, wall of sand, wall of water
lvl 4 spells
evards black tentacles, ice storm, resilient, storm, vitrolic, and watery sphere, wall of fire
lvel 5 spells
cloud kill, cone of cold, immolation, wall of force, wall of light, wall of stone
lvl 6 spells
chain lighting, freezing sphere, sunbeam, wall of ice

A lie

there is no 3rd level druid feature. buuuuut here we are

Symbiotic Spells

The magical fall out of the Grey has seep into your magics. Starting at level 6 the living spells lend their strength to you. Your primal savagery gains the power of your living spells, and you become more inured to their damage, for a time.

Improved Living spells.

Starting at level 10 when you summon  your living spell, you can infuse it with a spell slot of an appropriate level to upcast the living spell. The mimicked spell for your living spell takes on all the attributes of the spell as if cast at that level of spell. It also gains the stat block of a spell of that level. 

Protective spell.

Starting at 14th level, the nature spirits you commune with protect you when you are the most defenseless. If you are reduced to 0 hit points or are incapacitated against your will, you can immediately Summon a living spell, even if you have no Wildshapes left. The Living spell appears within 20 feet of you. If it receive no commands from you, it protect you from harm and attack your foes. The Living spell lasts for 1 hr or until you dismiss it (no action required). When summoned this way, you gain immunity to your spell's dmg type. You can only use this feature once per long rest. 

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