Base Class: Cleric
Following Surtur the god of fire giants, Kossuth god of primordial and elemental fire or Talos the god of Destruction and the tempest. This subclass grants you power of fire and booth the destruction it can bring and the restoration a great forest fire or the eruption of the volcano can bring to the land.
Destruction and Restoration
You gain power over the balance of destruction of fire and the restoration fire can do the lands.
When you restore hit points to a creature below half their hp you count 1s and 2s on the dices as 3s. When you deal fire or radiant damage to a creature that is below half their hp you deal extra damage to the creature equal to your level.
Channel Divinity: Life from Fire
You create both life giving and intense fire damaging energies around you. As an action all friendly creatures within 30ft of you regain 2d10+your cleric level in hp while enemies within 30ft of you takes 2d10+your cleric level in fire damage.
Healing Fire
The fire you damage your enemies with sooths and protects yourself and your allies. When you do fire damage to a creature with a 1st level spell or higher you can choose a creature within 30ft of yourself or yourself to regain hit points equal to your wisdom modifier at the start of each of that creatures turns for three turns. When a creature recieves the healing from this ability they are also cured from any poison or disease. If a creature is targeted with this ability again while still under effect the same ability the three turn duration resets to three turns.
Potent Spellcasting
You add your cleric spellcasting ability modifier to any cleric cantrip that deals damage.
Avatar of Fire
As an action you transform yourself into an avatar of fire and life for 1 minute you gain the following benefits.
- At the start of each of your turns you regain 10 hit points and friendly creatures within 30ft of you regain half that amount.
- When a friendly creature within 30ft of you rolls damage from an attack roll they can add 1d6 extra fire damage to the total.
- As an action on your turn you can make the ground in a 5ft cube you can see within 30ft of you erupt spewing out hot lava and magma dealing 4d6 fire damage to all creatures within 5ft of the 5ft cube.
- You gain immunity to fire damage.
Once this ability has been used it cannot be used again until you have finished a long rest.
Comments