Base Class: Wizard
Demonologists, also known as Fiend summoners, Devil Worshippers, and Diabolists, are a feared sect of wizards, that through diligent research and dark rituals gain dark powers and a control over the dark inhabitants of the lower planes. As a Demonologist you can summon fiends and give yourself dark powers through unearthly rituals. Some fiend binders are employed by kings as spymasters, using summoned imps for reconnaissance and infiltration. Others use their fiendish magic for domination and conquest. Though most fiend binders only strive for power to do good, the practise of binding demons and devils is seen as evil. Many Demonologists study this not to initially summon fiends, but to better fight against them, having an intense study in and intrinstic understanding of the abyss and nine hells, how to protect and ward off fiends, and fight against them.
Profane Knowledge
Starting at 2nd level, your dabblings into the Dark Arts and fiendish magicks have given you access to forbidden spells that most would dare not tread. You gain access to a plethora of fiendish profane spells from an expanded list, you gain access to these spells when you are the appropriate level to cast the required spell level for them. Once you gain access to this profane spell, you have it always prepared, and it does not count against the number of spells you can prepare each day. If you have a profane spell that doesn't appear on the Wizard spell list, the spell is nonetheless a Wizard spell for you.
Fiendish Rebuke
Starting at 2nd level, your knowledge of the hellish dark arts allows you to not only conjure fiends and bind them, but also how to better combat and defend against them should they ever rise against you. You have learned three incantations from your studies to use against them.
Know Thy Enemy
Starting at 6th level, your understanding of fiendish nature and their machinations rivals that of even themselves, to the point that you can think just like a Fiend. You can add double your proficiency bonus to ability checks regarding or interacting with Fiends or recalling Information about them. In addition, your knowledge of how to combat them is unrivaled, you have advantage on saving throws against the spells and abilities of Fiends.
Focused Conjuration
Beginning at 10th level, while you are concentrating on a conjuration spell, your concentration can't be broken as a result of taking damage.
Dark Empowerment
Starting at 14th level, the creatures you bind and summon are sturdier and more tethered to this plane of existence, fusing your own aether to bolster their strenght, making yourself an anchor for them to this plane. Any fiend that you summon or create gains 15 temporary hit points and can add your intelligence modifier to their damage rolls, so long as they remain under your control.
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