Fighter
Base Class: Fighter

You can quite easily read people, quite like a book. You understand how they think, from but a glance. You have can also find the cracks in their physical armor. Maybe they hold their guard a little lower, to protect a weak point. It could be how they wince at a slight poke in the back. Armor, physical or mental, is a joke to you.

Hit Em' Where It Hurts.

Beginning when you choose this archetype at 3rd level, you gain proficiency in all wisdom checks. You can use your study your opponent. This makes every attack you make against them a critical. After the first attack, for every attack you make against the  creature you must make a dc 10 + the number of minutes that has past since you used this skill, wisdom check, on a failure you forget the weakness. If something else makes you unable to forget something, you automatically succeed, or if your memory is somehow impeded you automatically fail. you may use this once, then at the end of every long rest, you may roll 1d4, on a 4 you regain this ability.

Mental Tear

You tear down any mental walls in someones mind allowing you to see the world as they do, or even take control. You contest wisdom against the target, if you win, you deal 1d4 psychic damage, and you may inhabit the target for up to your wisdom modifier hours, or you can see up to your wisdom modifier hours into their past. While inhabiting their body in this way, and can act as normal. you see, hear, smell, taste, and feel what they do. You are also still completely aware of your own surroundings. During this habitation you may attempt to take control, you make a Dc 20 + their wisdom modifier, wisdom check. On a failure you are expelled from their body, on a success, you take control of their body for up to your wisdom modifier minutes. You can use this ability once. It recharges at dawn.

Additional Ability Score increase

You have began mastering your art. You gain +2 to your wisdom score, and your maximum for that score as well

Iron Will

All wisdom saves you make succeed automatically, and if you would take half damage for succeeding, you take no damage instead.

Improved Mental Tear

At 20th level you do not have to make the wisdom check to take control

Previous Versions

Name Date Modified Views Adds Version Actions
9/8/2020 12:40:25 PM
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5e
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9/8/2020 12:41:59 PM
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9/8/2020 12:48:12 PM
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