Base Class: Wizard
Not all wizards spend their lives studying ancient texts in old libraries. There are some that choose to study the art of battle. Often frowned upon by their peers, these students of combat thirst for a more dangerous and action filled life.
A student of the Battle Magic arcane tradition becomes a master of close quarter combat using spells instead of weapons. However, it is not uncommon for a Battle Magic wizards to carry a dagger or a staff as an arcane focus.
Battle Magic wizards thrive in the thick of battle where they can attack, defend, and retaliate against anything foolish enough to think them an easy target.
Spell Blitz
At 2nd level, you learn to magically appear in the heart of battle, catching the enemy off guard with powerful arcane spells. You learn Spell Blitz, which you can use when you are unarmed or wielding only wizard weapons and you aren't wearing armor or wielding a shield. When you use your action to cast a spell you can instantly teleport to a space adjacent to the enemy, and you must deliver the spell at melee range. The distance you teleport is equal to or less than the range of the spell. This teleport uses any remaining movement and thus cannot be used if your remaining movement and thus cannot be used if your remaining movement speed is 0. When you cast a spell in this way, your spell attack rolls have advantage and every creature within 5 feet of you when you appear has disadvantage on dexterity saving throws for that spell.
Finally, any ranged spell attack made using Spell Blitz and later Swift Casting, not longer has disadvantage against targets within 5 feet.
Defensive Measures
At 2nd level, you learn to steal a thread of magic from your spells to better protect yourself. After you use Spell Blitz you can use your bonus action to cast different spells as you reach certain Wizard levels as shown in the Defensive Measures table. When cast in this way, the spells do not consume a spell slot, but must still be prepared as normal. Any spell cast in this way ends at the start of your next turn. Finally, you can cast Defensive Measure spells even if you have already used your action to cast a non-cantrip spell this turn.
Defensive Measures spells are spells are cast at the same level as the initial Spell Blitz spell, but can only target yourself regardless of what the spell says.
Impervious
At 6th level, you become immune to the damage and automatically succeed on any saving throws from spells you cast.
Arcane Deterrent
At 10th level, whenever you fail a Constitution saving throw to maintain concentration on a spell, magical energy blasts out from you. All creatures of your choice within 10 feet take force damage equal to half your wizard level.
Swift Casting
At 14th level, you learn to chain spells together. After you cast a Spell Blitz you can cast a cantrip targeting any creature or space within 5 feet.
Comments