Wizard
Base Class: Wizard

The School of Nekomancy explores the unknown cosmic force that is cats. As you focus your studies in this time honored tradition, you learn to bring forth the force that dwells in the air itself. As you progress you learn to sap the life force from creatures as your magic nuzzles its body, transforming the vital energy into a force you can manipulate.

Most people see nekomancers as simple cat lovers or even cuddly. However, not all Nekomancers are cute and sweet. The forces they manipulate are considered callous at best by many. 

Cat's Eye

Starting at 2nd level, your studies have unlocked the secrets of the reflective Cat’s eye. You have superior vision in dim and dark conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Retractable Claws

At 2nd Level, your studies have made you more cat like. Your nails become retractable claws that allow you to make lethal unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.

Loyal Cats

At 6th level, you add the spell conjure animals to your spellbook. When you cast conjure animals to summon any feline form the creatures summoned gain from the following benefits:

  • Feline summons gain temporary hit points equal to your wizard level.
  • The damage from its natural weapons is considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage.

Animorph

At 10th level, you add the polymorph spell to your spellbook, if its not there already. You can cast polymorph without expending a spell slot. When you do so, you can target only yourself and transform into a feline. 

Once you cast polymorph in this way, you can’t do so again until you finish a short or long rest, though you can still cast it normally using an available spell slot.

Kittification

By 14th level, you've learned all the secrets of nekomancy available to you. Once per day, you can use an action to target a creature and force them to make a wisdom saving throw against your spell save DC. On a failed save the target becomes a harmless kitten for 1 hour. In addition to this you can also target an object and transform them into a harmless kitten. The new form has the following stats: The new form has 1 hit point, an armor class of 10, a movement speed of 20 feet and can take no actions. The transformation lasts for the duration, or until the target drops to 0 hit points or dies.

Previous Versions

Name Date Modified Views Adds Version Actions
9/14/2019 5:53:57 PM
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1.0
Coming Soon
11/11/2020 7:39:21 PM
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