Sorcerer
Base Class: Sorcerer

Your bloodline is empowered with shapechanging powers.

Mimic Object

At 1st level, your bloodline grants you the ability to mimic the shape of small objects. You can use your action to transform into an object of size small or smaller, or back into your true form as a bonus action. Any equipment you are wearing or carrying is transform and disappears. You revert to your true form if you fall unconscious. Once you have used this feature you cannot use it again until you cast a spell of 1st level or higher.

Your statistics are the same in object form with the following exceptions;

  • You gain a bonus to your armour class equal to your Charisma modifier.
  • Your speed is 0, but you can be moved easily by others.
  • You gain Blindsight for 10 ft, beyond which you are blind.
  • You cannot communicate through any means except telepathy.
  • You are unable to make unarmed or weapon attacks.
  • You are only able to cast spells which target yourself.

False Appearance. Whilst in object form you are indistinguishable from an ordinary object.

Advanced Mimicry

Starting at 6th level, you gain the following benefits whilst in your object form:

  • By magically propelling yourself, you gain a walking speed of 5ft.
  • You can speak normally whilst in object form.
  • Your area of blindsight sense extends a number of feat equal to your sorcerer level.
  • You are able to make spell attacks that do not require material components out of your object form, but when you do you instantly revert back to your true form.

Magic Ambush

At 14th level, your attacks become deadlier against surprised enemies. Once per turn, you can deal an extra 2d6 damage to one creature you hit with a spell attack if you have advantage on the attack roll.

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Mimic Magic

Beginning at 18th level, your powers of imitation allow you copy the magic of other creatures. You can cast any spell you have witnessed or been affected by that was cast in the last minute. To cast this spell you must expend a number of sorcery points equal to the spell's level, or a spell slot of equal level to the one used to cast the spell. You cannot copy spells cast by yourself.

When you use a spell slot to cast a spell this way you do not need any spell components in order to cast it.

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