Base Class: Cleric
God's of art, beauty and music often grant their followers the powers of the Colour Domain, allowing them to see the world through the beautiful colours of one gifted by the divine.
Colour Domain Spells
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1st |
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3rd |
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5th |
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7th |
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9th |
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with painter's supplies and two instruments of your choice. You may also use these tools as a spellcasting focus.
Divine Creativity
Also starting at 1st level, you gain benefits from your god that empower your creative nature. Choose one of your skills, your proficiency bonus is doubled for any ability checks you make for this skill. Additionally choose two cantrips from the bard spell list, for you these count as cleric cantrips and do not count towards your number of cantrips known.
Channel Divinity: Dazzling Brilliance
Starting at 2nd level, you can use your Channel Divinity to envelope enemies in dazzling light.
As an action, you present your holy symbol and evoke a powerful rainbow light that surrounds your enemies. Choose up to three targets you can see within 30 feet of you, these targets must succeed on a Constitution Saving Throw. On a successful save no effects occur, however on a failure the creatures are blinded until the end of your next turn.
Channel Divinity: Divine Inspiration
Beginning at 6th level, you've learned how to share your divine power with those around you through the use of magic. As a bonus action on your turn, you can expend you Channel Divinity, and choose a creature within 60 feet of you that can hear you. Once within the next 10 minutes, that creature may use its reaction to add half your cleric level to one ability check, attack roll or saving throw.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Colours Of The Divine
Starting at 17th level, your divine power grants you beautiful new powers.
Once per turn, when you successfully leave an unwilling creature blinded or deafened by means of a spell such as blindness/deafness or your Channel Divinity, roll a d4 and regain a spent spell slot equal to the level rolled; if you haven't spent any spells of the level rolled, you gain temporary hit points equal to five times the number rolled.
Previous Versions
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12/11/2019 4:08:17 PM
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12/12/2019 11:31:58 AM
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12/12/2019 12:16:16 PM
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12/12/2019 8:17:42 PM
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4/18/2020 5:27:29 PM
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9/9/2020 8:28:34 PM
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2B
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