Base Class: Sorcerer
Projectile or melee weapon, nothing can stop you. When your enemy's come running at you, you'll show them hurt using there own weapons.
Reflective Coating
The magic flowing through you gives a reflective coating to anything you wear, causing projectiles to be less effective.
Mirror Dimension
You may cast a cube like shape with the ability to manipulate every nonliving object inside. After the spell ends, all objects inside go back to how they were before the spell was used.
Range Manipulation
The mirror dimension can be made in any spot within sight as long as you are in the area.
Speed Impact
Objects can now be manipulated in the mirror dimension to move 130 ft. per turn. any creature hit by this must make an acrobatics check or take 2d8 bludgeoning damage.
Spike Manipulation
Sharp objects can now be made within the mirror dimension through manipulation. any creature hit by these spikes will take 1d8 piercing damage. These spikes will count as difficult terrain.
Hall of Mirrors
Create reflections of the surrounding area. Your voice can be projected through any mirror of your choice. Creatures must make a perception check before attacking or hit a mirror on a fail. creates 6 mirrors at level 6, 8 at level 7, and 10 mirrors at level 11.
Dimensional Phase
Starting at 14th level, you may take a bonus action to be able to move through objects during your movement for one round. if you exit within another object, you will take 6d6 force damage and be launched out of the object.
Light Refraction
Beginning at 18th level, you may expend 7 sorcery points to use this ability. All creatures that can see you must make a wisdom saving throw or be blinded. At the start of each of that creatures turns, they must make a wisdom check to get rid of the effect. Any creatures blinded by this automatically have disadvantage on their next attack roll, even if they succeed at the start of their turn.
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