Cleric
Base Class: Cleric

The Cart Domain focuses on the vibrant positive energy—one of the fundamental forces of the economy—that sustains the entire transportation industry. The gods of carts promote speedy and easy transportation through transporting the sick and wounded, caring for those with broken carts, and driving away the forces of cart-haters. Gods of the carts are extremely diverse and can be any alignment or race. These gods include Pulling’Bauril, Anewboardis, Spokarius Woodbones, and Wheelio. 

Life Domain Spells

Cleric Level Spells

1st

beast bond, unseen servant

3rd

find steed, pass without a trace

5th

haste, phantom steed

7th

fabricate, find greater steed

9th

animate objects, passwall

Expert of Carts

Starting at 1st level when you choose this subclass, you gain proficiency with carpenter’s tools and vehicles (land). Additionally, You learn the mending cantrip, which doesn’t count against the number of cleric cantrips you know. For you, it has an area of no larger than 5 feet in any dimension. 

Channel Divinity: Create Cart

Starting at 2nd Level, you can use your Channel Divinity to create a cart.

Presenting your holy symbol and taking one minute uttering a prayer, you create a wooden cart that is Medium or Large in size. This cart comes with 1-2 horses (1 for a medium cart and 2 for a Large cart) attached. These horses use the Riding Horse statistics. You can only have one cart at a time. You can dismiss the cart as an action. When you do, the cart along with the horse(s) disappears in a cloud of smoke.

Skilled Traveller

At 6th level, when you are driving a cart and you have some form of steed pulling the cart, that steed ignores difficult terrain and can take Dash or Disengage action as a bonus action once on each of its turns. 

Divine Strike

At 8th level, your weapon attacks become imbued the momentum of a speeding cart. Once on each of your turns when you hit a creature with a weapon Attack you can cause the Attack to deal an extra 1d8 force damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Master of Carts

At 17th level, your proficiency bonus becomes doubled for any ability check involving carpenter tools or vehicles (land). Additionally, the Mending spell has a casting time of one action for you. Also, whenever you use your Create Cart feature you can create a cart that is Huge or smaller and it appears with 1-3 horses (1 for a Medium cart, 2 for a Large cart, and 3 for a Huge cart) attached to the front. The horses have the statistics of a Warhorse.

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