Base Class: Monk
You have learned the long held art of medicinal teas, to sooth and bolster the spirit.
Calming Tea
Starting when you choose this tradition at 3rd level, you can brew a calming tea over the course of a short rest. Those who partake have any lingering Charmed or Frightened conditions removed and gain advantage on Intelligence, Wisdom and Charisma saving throws for the next 4 hours after the end of the rest.
Energising Tea
At 6th level, over the course of a short or long rest you can brew a special energising tea. Those who partake of this tea lose one level of exhaustion and gain temporary hit points equal to your Wisdom modifier until the start of their next short or long rest.
Druidic Brew
Beginning at 11th level, you can create a special tea over the course of a short or long rest that brings the drinker closer to nature. Those who partake of this tea can cast the druidcraft and shillelagh cantrips at will until the start of their next short or long rest. During the rest, you and other drinkers gain the ability to magically speak to and understand animals.
Balanced Brewing
17th level, when you take a short or long rest you can brew your Calming Tea, Energising Tea and Druidic brew in the same pot, granting all who partake the benefits of all your combined teas. In addition, those who partake of your tea have resistance to psychic damage until the start of their next short or long rest.







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