Base Class: Bard
Bards of the college of devotion are far more spiritual than their fellow bards, devout believers of the tenets they were taught by their guildmaster. These bards use their acquired knowledge and magic to battle fiends and undead at every opportunity, fueled by their faith and eloquence both.
The students of this college often gather in groups, discussing potential targets and sharing their own discoveries. These members are greatly appreciated by clerics and paladins mostly due to their dedication to fight evil in an almost fanatical way, thus it is not uncommon to find a devotion bard amongst a group of clerics or paladins. Those that are drawn to the college of devotion itself are more often than not good-natured, as their duty lies mostly with purging evil and spreading word of the gods they worship.
Devotion to the Creed
When you join the college of devotion at 3rd level, you bind yourselves to tenets set by the guildmaster, granting the ability to cast spells normally reserved for clerics. These tenets let you choose from an expanded list of spells when you learn a bard spell. The following spells are added to the bard spell list for you :
College of Devotion expanded Spells
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5th |
Incandescent Invocation
Also at 3rd level, you learn how to use your passion to inspire your allies, allowing them to strike their foes with ferocious zeal. When an ally within 60 feet of you hits with an attack, you can use your reaction to expend and add a bardic inspiration die to their damage roll, allowing them to add the number rolled as radiant damage. Additionally, the recipient has advantage on saves made by undead and fiends until the start of their next turn.
At 10th level, you can add your charisma modifier to the radiant damage dealt.
Gallant Resolve
At 6th level, you gain the ability to bolster your allies’ resolve or snap them back to their senses. As an action, you can cast Calm Emotions, without expending a spell slot. Any charmed creatures, undead or fiends targeted by this spell have disadvantage on their saving throw.
You can use this feature a total of times equal to your proficiency modifier. You regain all expended uses of it when you finish a long rest.
Luminous Invoker
At 14th level, your campaign against evil has bolstered your mind, heart and soul.
You gain immunity to the charmed and frightened condition. In addition, using a bonus action, you invoke the tenets of your guildmaster to conjure a radiant beam of light upon yourself. For 1 minute, or until you are incapacitated, you radiate an aura of bright light for 30 feet. This light is sunlight. Fiends and undead have disadvantage on their attacks and saving throws while in the radius of this light.
Once you have used this power, you can’t do so again until you finish a short or long rest.
Previous Versions
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