Base Class: Fighter
A blur on the battle field, the 'Swift Wind Fighter' uses movement to dance around his/her enemies swinging there weapon with grace and style! A blur of dancing death they move from enemy to enemy often dealing swift and bloody brutal death! They embrace the very air and draw it in deeply to fuel these attacks and movements.
To Start... A person who wishes to learn the way of 'Swift Wind' must be taught it by a personage who has mastered it. They must either seek out a teacher or a teacher will hear a call on the wind and seek them out. The teacher/mentor will test the student/applicant and if they feel they have the spirit of the wind within them they start the process of teaching them. It is suggested that when considering this 'subclass' you would have found or be found by a mentor as a first or second level fighter, but it is not until 3rd level that the wind/air embraces you and you receive your first 'gift' from the training you have done.
In essence you need to embrace the idea of what you are being taught, conditioning your body to move swiftly for short bursts as well quickly cover more distances. You will be taught how to breathe, and tap into an inner flow of sped through meditation as well as purifying your mind and body with simple rituals. IN doing so you will attain an inner guidance and connection to the very air becoming one with it, thus moving with it as opposed to against it.
Elegant Defense , with Swiftness of Movement (3rd Level Martial Archetype Feature's)
Beginning at 3rd level and while wearing no armor and wielding a heavy weapon you receive a +2 bonus to your AC, this bonus increases to +4 at 10th , and +6 at 18th.
In addition your speed increases by 10 feet at 3rd level and an additional 5 feet at 7th, 10th, 15th, 18th, also attacks of opportunity made against you are made with disadvantage.
Master of Surface Movement & Evasion (7th Level Martial Archetype Feature's)
At 7th level you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move, as long as you end your move on a firm horizontal surface.
Also your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Adrenal Dash & Agile Reactions (10th Level Martial Archetype Feature's)
At 10th level you learn how to use a bonus action and kick in an adrenal 'boost' that allows you to 'dash'
You also gain Advantage to initiative rolls because during combat situations your body reacts quicker then most.
+2 Bonus increase from Elegant Defense learned at 3rd level.
Swift Strikes (15th Level Martial Archetype Feature)
Starting at 14th level, if you take the Attack action on your turn and have advantage on an attack roll against one of the targets, you can forgo the advantage for that roll to make an additional weapon attack against that target, as part of the same action. You can only do so once per turn.
Speed Master & Friend of the Air (18th Level Martial Archetype Feature's)
At 18th level you become a master of speed , when you use this feature you may as a bonus action double your speed for one minute. This movement is treated as if the user is invisible, so creatures that rely on sight can not make attacks of opportunity against the user, creatures with blind sight or other means to perceive the user can make opportunity attacks normally, your jumping distance is also tripled and every attack you make is done so with advantage, HOWEVER in order for this to work you must have moved at least 10 feet before attacking. Any additional movement during the one minute reactivates the invisible condition, as long as you move the ten feet. You can not use this ability again until you take a long rest.
At 18th level you also are able to summon a spirit of the air, this requires a full action to do, but id doing so you gain the ability to fly at your walking speed for one minute, (concentration is NOT needed as the air spirit wraps itself around you and melds to you giving the gift of flight, this spirit cannot be dispelled but it can be banished). You can use this ability a number of times equal to your wisdom bonus and this 'blessing' resets after you take a long rest.
+2 Bonus increase from Elegant Defense learned at 3rd level.
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