Rogue
Base Class: Rogue

You may not be the sharpest knife in the belt, but what you lack in precision and finesse, you certainly make up for with brawn and brutality. Those who follow this archetype typically find themselves excelling in the criminal underworld as enforcers, Shylocks, and bodyguards. You learn how to strike hard and fast with somewhat heavier instruments, as well as manipulate your opponents to the advantage of you and your allies.

You Wot M8?!

When you choose this archetype at 3rd level, you can now attempt to grapple a target as a bonus action.

King Hitter

Beginning at 3rd level, your Sneak Attack no longer requires a finesse or range weapon. You can use an unarmed strike or any melee weapon that lacks the two-handed or heavy property, so long as that weapon is being wielded in one hand. You also gain proficiency with medium armor and any melee weapon that lacks the two-handed or heavy property.

Get Em' Boss!

Starting at 9th level, you can use a bonus action to direct one of your companions to strike a target you're grappling. When you do so, choose a friendly creature within 30ft of you who can see or hear you. That creature can immediately use its reaction to make one weapon attack against the target. You can use this feature a number of times equal to your proficiency bonus and regain all expended uses when you finish a long rest.

Wise Guy Ey?

By 13th level, you have advantage on saving throws against being charmed or frightened. In addition, you have advantage on Charisma (Intimidation) checks.

Thick Lump

Beginning at 17th level, you have resistance the first three sources of damage during combat. In addition, after you take three sources of damage your next melee attack attempts to knock the target down. If the target is Large or smaller, it must make a Strength saving throw contested by your attack roll. On a failed save, you knock the target prone.

Previous Versions

Name Date Modified Views Adds Version Actions
9/13/2020 7:43:32 AM
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6/23/2021 1:00:19 AM
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