Rogue
Base Class: Rogue

While most rogues plot assassinations with daggers, swords, and crossbows, the Sniper kills with accurate and long-range firearms. Much like the Gunslinger Fighters, these rogues are pioneers in most D&D settings, being among the first to create firearms. Be sure to talk to your DM if you are planning to take this path as a rogue.

Careful Aim

Starting at 3rd level, you can use your bonus action to train your firearm on your opponent. On your next attack with the same weapon on the same creature, you gain advantage on the attack roll. Sneak Attack applies to this feature.

Sniper Skill

When you choose this archetype at 3rd level, you gain proficiency in firearms if you do not already have it. Additionally, if you attack with your firearm while stealthing, it does not give away your position. 

Perfect Shot

Starting at 9th level, when you use your Careful Aim feature, the attack always hits. Additionally, the attack does extra damage equal to your Sneak Attack, as shown in the Sneak Attack column of the Rogue table.

Scoped Eyes

By 13th level, your eyes have adapted to kill in any level of light. When you are wielding a firearm, you gain darkvision equal to the weapon's long range. Additionally, you don't suffer from Sunlight Sensitivity when making attack rolls with your firearm.

Critical Shot

At 17th level, your shots have unearthly precision. When you use your Careful Aim/Perfect Shot feature, the attack always counts as a critical hit. In addition, you add your Sneak Attack dice to the damage.

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